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	<title>Comments on: ERROR</title>
	<atom:link href="http://undertowgames.com/blog/error/feed/" rel="self" type="application/rss+xml" />
	<link>http://undertowgames.com/blog/error/</link>
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		<title>By: lxbfYeaa</title>
		<link>http://undertowgames.com/blog/error/#comment-807</link>
		<dc:creator><![CDATA[lxbfYeaa]]></dc:creator>
		<pubDate>Thu, 08 Aug 2024 01:51:53 +0000</pubDate>
		<guid isPermaLink="false">http://undertowgames.com/?p=513#comment-807</guid>
		<description><![CDATA[1EmpixQ22&#039;)) OR 202=(SELECT 202 FROM PG_SLEEP(15))--]]></description>
		<content:encoded><![CDATA[<p>1EmpixQ22&#8242;)) OR 202=(SELECT 202 FROM PG_SLEEP(15))&#8211;</p>
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		<title>By: lxbfYeaa</title>
		<link>http://undertowgames.com/blog/error/#comment-806</link>
		<dc:creator><![CDATA[lxbfYeaa]]></dc:creator>
		<pubDate>Thu, 08 Aug 2024 01:51:33 +0000</pubDate>
		<guid isPermaLink="false">http://undertowgames.com/?p=513#comment-806</guid>
		<description><![CDATA[1-1) OR 375=(SELECT 375 FROM PG_SLEEP(15))--]]></description>
		<content:encoded><![CDATA[<p>1-1) OR 375=(SELECT 375 FROM PG_SLEEP(15))&#8211;</p>
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		<title>By: lxbfYeaa</title>
		<link>http://undertowgames.com/blog/error/#comment-805</link>
		<dc:creator><![CDATA[lxbfYeaa]]></dc:creator>
		<pubDate>Thu, 08 Aug 2024 01:51:05 +0000</pubDate>
		<guid isPermaLink="false">http://undertowgames.com/?p=513#comment-805</guid>
		<description><![CDATA[1-1; waitfor delay &#039;0:0:15&#039; --]]></description>
		<content:encoded><![CDATA[<p>1-1; waitfor delay &#8216;0:0:15&#8242; &#8212;</p>
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		<title>By: lxbfYeaa</title>
		<link>http://undertowgames.com/blog/error/#comment-804</link>
		<dc:creator><![CDATA[lxbfYeaa]]></dc:creator>
		<pubDate>Thu, 08 Aug 2024 01:50:48 +0000</pubDate>
		<guid isPermaLink="false">http://undertowgames.com/?p=513#comment-804</guid>
		<description><![CDATA[1*if(now()=sysdate(),sleep(15),0)]]></description>
		<content:encoded><![CDATA[<p>1*if(now()=sysdate(),sleep(15),0)</p>
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	<item>
		<title>By: lxbfYeaa</title>
		<link>http://undertowgames.com/blog/error/#comment-802</link>
		<dc:creator><![CDATA[lxbfYeaa]]></dc:creator>
		<pubDate>Thu, 08 Aug 2024 01:46:47 +0000</pubDate>
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	<item>
		<title>By: Cridone</title>
		<link>http://undertowgames.com/blog/error/#comment-350</link>
		<dc:creator><![CDATA[Cridone]]></dc:creator>
		<pubDate>Wed, 06 Apr 2016 03:27:33 +0000</pubDate>
		<guid isPermaLink="false">http://undertowgames.com/?p=513#comment-350</guid>
		<description><![CDATA[Sorry to inform you, but I don&#039;t think that wall is the back of Agent 47&#039;s head.]]></description>
		<content:encoded><![CDATA[<p>Sorry to inform you, but I don&#8217;t think that wall is the back of Agent 47&#8217;s head.</p>
]]></content:encoded>
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		<title>By: SyphenTV</title>
		<link>http://undertowgames.com/blog/error/#comment-349</link>
		<dc:creator><![CDATA[SyphenTV]]></dc:creator>
		<pubDate>Wed, 06 Apr 2016 03:26:22 +0000</pubDate>
		<guid isPermaLink="false">http://undertowgames.com/?p=513#comment-349</guid>
		<description><![CDATA[Nah, I think it&#039;s my self portrait.]]></description>
		<content:encoded><![CDATA[<p>Nah, I think it&#8217;s my self portrait.</p>
]]></content:encoded>
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		<title>By: Flip</title>
		<link>http://undertowgames.com/blog/error/#comment-348</link>
		<dc:creator><![CDATA[Flip]]></dc:creator>
		<pubDate>Tue, 05 Apr 2016 23:58:01 +0000</pubDate>
		<guid isPermaLink="false">http://undertowgames.com/?p=513#comment-348</guid>
		<description><![CDATA[It kinda looks like there&#039;s a bar code on the wall]]></description>
		<content:encoded><![CDATA[<p>It kinda looks like there&#8217;s a bar code on the wall</p>
]]></content:encoded>
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		<title>By: Cridone</title>
		<link>http://undertowgames.com/blog/error/#comment-347</link>
		<dc:creator><![CDATA[Cridone]]></dc:creator>
		<pubDate>Tue, 05 Apr 2016 15:45:30 +0000</pubDate>
		<guid isPermaLink="false">http://undertowgames.com/?p=513#comment-347</guid>
		<description><![CDATA[One of the &#039;rooms&#039; I was thinking of was the hallways in the intro. You don&#039;t have to add any props to it (infact I advise you don&#039;t), just put in some wires/pipes or unique lighting to make it look natural.

How I see it, there&#039;s more to making a room more lively than throwing in some props.]]></description>
		<content:encoded><![CDATA[<p>One of the &#8216;rooms&#8217; I was thinking of was the hallways in the intro. You don&#8217;t have to add any props to it (infact I advise you don&#8217;t), just put in some wires/pipes or unique lighting to make it look natural.</p>
<p>How I see it, there&#8217;s more to making a room more lively than throwing in some props.</p>
]]></content:encoded>
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	<item>
		<title>By: Vane Brain</title>
		<link>http://undertowgames.com/blog/error/#comment-346</link>
		<dc:creator><![CDATA[Vane Brain]]></dc:creator>
		<pubDate>Tue, 05 Apr 2016 04:00:58 +0000</pubDate>
		<guid isPermaLink="false">http://undertowgames.com/?p=513#comment-346</guid>
		<description><![CDATA[Rooms a bare? What are you talking about? Room with tunnels? We will remake this room. And maybe in the other rooms we will add some items or monitors]]></description>
		<content:encoded><![CDATA[<p>Rooms a bare? What are you talking about? Room with tunnels? We will remake this room. And maybe in the other rooms we will add some items or monitors</p>
]]></content:encoded>
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