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Re: SCP-650 model

Yeah, it looks pretty good. I kinda like that "melted" look towards the middle, it's interesting. My one concern would be as to how you're going to re-topologize it though. I don't think Sculptris has that capability as far as I know. :?: I think there's a free program that has a polygon reducer. I...

Re: SCP-650 model

Remember that this thing is just a manikin. You don't need to give it finer details like the shapes of muscles and bones. It just needs a general human shape. And make sure that you give it joints like what you would expect to see on a possable manikin. I read the 650 page on the SCP Foundation sit...

Re: Dev Topic #4

Has Regalis mentioned anything about the new SCPs excluding 860? Also,off-topic,how can i post pictures on the forum? From my computer? 1.0 is going to be our biggest release ever. Out of curiosity, will 682 finally be added in as well along with 860? I doubt it, but it would be a beast addition. :...

Re: SCP-650 model

I think that that is not the right program to be using, but it is a nice start Thank you. I know that Sculptris isn't very versatile or in another terms:advanced, but it's a great program. I heard of Sculptris from Twisted Polygon's post in some thread and I decided i'll use it after i heard that i...

Re: SCP-650 model

I understand this has nothing to do with your models, but is 650 nevertheless so.... I recently started working in Sculptris, and for my first model I think I'm gonna do SCP 650. So far I started with the upper body but ayll improve it. What do you folks think? (Also,ignore the 682 sketches in the b...

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