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Re: A better model for SCP-178-1

Doesn't Sculptris have a built-in feature that lowers the poly count? Yeah. But I couldn't decrease it any further without making the model look rugged and degraded. Honestly, the model doesn't need a reduced poly count, because I noticed that a few of the other SCPs (such as 939, 096 and 173) have...

Re: A better model of SCP-178-1

Hey Kenneth long time no see, It's good for a first attempt, but is highly unoptimized for use in-game (averaging over 20,000 faces/tri's). Usually there's a kind of complex process (a "pipeline") game model makers follow to produce a character/entity: 1. Concept (In this case we have the SCP-178 a...

A better model for SCP-178-1

I always found the current model to be very unsatisfying, seeing how I didn't see enough of the arthropod-like qualities that it was supposed to convey. So I decided to make a higher-quality model. I made with Sculptris, and rigged it to the original model's skeleton in Fragmotion. http://orig12.dev...

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