Search found 386 matches

by Kenneth crooker
Sat Feb 10, 2018 11:50 pm
Forum: Modding
Topic: [GUIDE] Tips to making a well-made mod.
Replies: 68
Views: 26370

Re: [GUIDE] Tips to making a well-made mod.

Man, it's been AGES since I've done anything here. Time flies, am I right? Also, I was wondering if there was a way to edit the end credits for the newest version of the game. How exactly can you do it? You mean the text of it? Just open credits.txt in game folder and if you want you can change any...
by Kenneth crooker
Sat Feb 10, 2018 3:16 pm
Forum: Modding
Topic: [GUIDE] Tips to making a well-made mod.
Replies: 68
Views: 26370

Re: [GUIDE] Tips to making a well-made mod.

Man, it's been AGES since I've done anything here. Time flies, am I right?
Also, I was wondering if there was a way to edit the end credits for the newest version of the game. How exactly can you do it?
by Kenneth crooker
Sat Nov 05, 2016 4:13 pm
Forum: Modding
Topic: SCP COMIX MOD v1.3 (The It's about Time Update!)
Replies: 75
Views: 32800

Re: SCP COMIX MOD v1.3 (The It's about Time Update!)

PootWizard wrote:YES!!! this mod lives (its a very good n funny mod)

Thanks! Happy to see that people still play this thing.
by Kenneth crooker
Mon Oct 24, 2016 5:43 pm
Forum: Modding
Topic: SCP COMIX MOD v1.3 (The It's about Time Update!)
Replies: 75
Views: 32800

Re: SCP COMIX MOD v1.1.5 (B3D Programmers wanted!)

Unax wrote:I know some codding to add items with Blitz3D. Can I help?

Sure! That would be pretty helpful, actually.
Sorry for the late reply. I was busy with other things at the time.
by Kenneth crooker
Mon Aug 08, 2016 6:45 pm
Forum: Modding
Topic: No source code folder in V1.3
Replies: 2
Views: 920

Re: No source code folder in V1.3

Ah, thank you.
by Kenneth crooker
Mon Aug 08, 2016 6:25 pm
Forum: Modding
Topic: No source code folder in V1.3
Replies: 2
Views: 920

No source code folder in V1.3

I was planning to edit some text and NPCs in the new version of SCP Containment Breach, but then I realized that the Source code folder is gone.
What happened? Are there any alternate methods created yet?
by Kenneth crooker
Sun Aug 07, 2016 8:42 pm
Forum: Modding
Topic: Future Horror 1.3[.7] FH7F [The 1.3.7F Bugfix Update]
Replies: 28
Views: 11403

Re: SCP - Containment Breach - Future Horror 1.3 FH1

I'm happy to see that this mod is still alive and kicking.
I'm currently updating SCP - Comix after such a long hiatus.
by Kenneth crooker
Sun Aug 07, 2016 5:10 pm
Forum: Collaboration
Topic: The New Suggestions Thread
Replies: 821
Views: 135722

Re: The New Suggestions Thread

Ahh, it feels good to make another post here after a year of inactivity. I think it would be a good idea to add SCP-1003, the tapeworm child. There would be a scripted scene in which a scientist is in a bathroom screaming in agonizing pain, with his hands on his stomach. His coat appears to be soaki...
by Kenneth crooker
Tue Sep 15, 2015 3:03 pm
Forum: Modding
Topic: SCP COMIX MOD v1.3 (The It's about Time Update!)
Replies: 75
Views: 32800

Re: SCP COMIX MOD v1.1.5 (B3D Programmers wanted!)

For the model, I just plan to use a re-animated version of SCP-513-1. So, I got you covered there. But I think We''ll be able to start adding the drones once I release SCP Comix v.1.5.2. So just shout out when i'm needed and i will try to help, BUT, and this is very stinky but, i can help when i wo...
by Kenneth crooker
Tue Sep 15, 2015 2:47 pm
Forum: Modding
Topic: SCP COMIX MOD v1.3 (The It's about Time Update!)
Replies: 75
Views: 32800

Re: SCP COMIX MOD v1.1.5 (B3D Programmers wanted!)

So, what NPC would you like someone to make. I actually had quite a bunch of ideas. One of them was a sort of bipedal robotic drone that assists the mtfs. When attackibg the player, the drone would shout out synonyms and foreign terms for the word "helping". That's the amount of difficult...

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