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Re: We're closing the forums, no new posts after the end of October

I'll miss you guys! Even though I haven't been active on here since like 2014, I have a lot of good memories from this place. From discussing SCP:CB ideas to complaining about Blitz3D, this was a place where I learned about forum culture in general. To Regalis, Steelpoint, and all the mods, thanks f...

Re: Containment Breach Unity Edition (2017) - Latest Build: 0.4c (3/26/17)

snip If I recall correctly, juanjpro made a mod that added completely random generation back in 0.7.4. One of the major issues of the completely random system was that there were some unwinnable seeds. SCP-914 was a lot more forgiving with keycards back then too. The map generator would have to be ...

Re: What you love about SCP:CB!

SCP:CB will always hold a special place in my heart. It's a horror game, it's purpose is to scare, and when you're playing it for the first time, I think it does that extremely well. It might be reaching the end of its development lifespan, and I hope that's not true, and with a promising port on th...

Re: SCP-096 ideas

There is a command for disabling 096 once he's spawned. Type reset096 in the console. I'd recommend against that. I wrote reset096 back when 096 was placed in a specific lockroom. It's highly prone to crashing your game now. Nobody bothered to update/remove the command when the new event came out s...

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