Search found 29 matches

Re: Anything to fix the lag?

Ok first off I need to get this pet peeve off my chest, it's not physically possible for SCP Containment Breach to lag... Lag is caused by having a high ping which is the time it takes for data from a client to get to a server, when there is a high amount of time for data to travel between a server ...

Release Time

Did regalis announce what time it would be released at? Like is he gonna do a midnight release? or like a noon release? or just whenever he feels like uploading it on the 31st? (I'm hoping maybe a midnight release cause midnight for regalis is in 2 hours)

Re: 1.0 Update?

It's definitely good considering what you were working with... if I ever actually get enough done on something simpler to get to the point where i feel confident I eventually want to remake this game in cryengine... but I'm a little ways off from that yet

Re: SCP-689

they could also make it so you have to close your eyes when entering it's room, pick it up so it's in your inventory, then open them again. you could use it to set traps as well as long as you close your eyes when taking it out again.

Re: 1.0 Update?

Re: 1.0 Update? Postby MonocleBios » Sat Jun 28, 2014 6:50 am Irontaco wrote: I seriously doubt it, there's no clear limit or boundary that can be strictly established by a developer unless the developer says so, TBH, i've never seen SCP:CB as a game that could be classified in alpha or beta stages...

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