Search found 551 matches

by PXLSHN
Mon Jun 19, 2017 2:56 pm
Forum: General discussion
Topic: 3d world studio and windows 10...
Replies: 5
Views: 90

Re: 3d world studio and windows 10...

epicgamer123 wrote:Yes but what software to take? Because I have already tried ubuntu on virtualbox that rowed died.


I use "VMLite" with XP Mode. It pretty much works and I think it doesn't need too much stuff from the PC.
There should be plenty of YouTube videos about how to install it properly :wink:.
by PXLSHN
Mon Jun 19, 2017 2:32 pm
Forum: General discussion
Topic: 3d world studio and windows 10...
Replies: 5
Views: 90

Re: 3d world studio and windows 10...

Here's a list of all the methods I can think of: ⋅ Virtual Machine (my personnel recommendation) ⋅ Dual Boot (dunno about that, never tried it actually) ⋅ Uninstall Win10 and install Win7 I would had said Virtual Machine as a method, but you already mentioned that your ...
by PXLSHN
Sat Jun 17, 2017 3:47 pm
Forum: Modding
Topic: [1.2.4] SCP - Nine Tailed Fox Mod (v0.2.0 in progress again)
Replies: 1204
Views: 161382

Re: [1.2.4] SCP - Nine Tailed Fox Mod (v0.2.0 in progress again)

Maybe Deactivating the Hud should work? Edit: the room that SCP-173 lags me. Edit2: Depending on the seed, i get heavily lagged as well and deactivating hud does not work. The real reason why the mod is so laggy and unstable in that version is because that certain mechanics that are in the mod are ...
by PXLSHN
Fri Jun 09, 2017 10:57 am
Forum: Modding
Topic: [1.2.4] SCP - Nine Tailed Fox Mod (v0.2.0 in progress again)
Replies: 1204
Views: 161382

Re: [1.2.4] SCP - Nine Tailed Fox Mod (v0.2.0 in progress again)

This mod looks bloody amazing , and I didn't even know it was made by a Containment Breach developer! Serves me right for not reading things. :laugh: Anyway, the mod says I need SCP - Containment Breach v1.2.3 to play, but I can't even download older versions of the game, as far as I'm aware. How c...
by PXLSHN
Tue May 30, 2017 6:55 am
Forum: Bug reports
Topic: [1.3.7] Memory Access Violation
Replies: 4
Views: 204

Re: [1.3.7] Memory Access Violation

I guess you are on windows 10 64 bits I have tried many things, and the only thing really working is this : http://undertowgames.com/forum/viewtopic.php?f=5&t=6498 -No MAV anymore on saving screen or after passing new rooms, using object etc.... Since this fix, i only encounter MAV when dying a...
by PXLSHN
Fri May 26, 2017 1:55 pm
Forum: Modding
Topic: [1.2.4] SCP - Nine Tailed Fox Mod (v0.2.0 in progress again)
Replies: 1204
Views: 161382

Re: SCP - Nine Tailed Fox Mod (WIP)

I was saying that he never got caught and became the last member of the E-11... He was caught which lead to what happened in SCP Containment Breach but this is you as a member of E-11 which is how the different version of Benjamin Oliver Walker became the member by not getting caught and becoming t...
by PXLSHN
Thu May 25, 2017 5:04 pm
Forum: Modding
Topic: [1.2.4] SCP - Nine Tailed Fox Mod (v0.2.0 in progress again)
Replies: 1204
Views: 161382

Re: [1.2.4] SCP - Nine Tailed Fox Mod (v0.2.0 in progress again)

Yeah a D Class joining the MTF would be weird but that's why I said it's a different storyline: He was a senior researcher but he never got caught so he never had the disciplinary hearing... He becomes the ninth member of the unit and since new SCPs are in the mod they need another member to help t...
by PXLSHN
Thu May 18, 2017 1:07 pm
Forum: Modding
Topic: [1.2.4] SCP - Nine Tailed Fox Mod (v0.2.0 in progress again)
Replies: 1204
Views: 161382

Re: [1.2.4] SCP - Nine Tailed Fox Mod (v0.2.0 in progress again)

DL_Baryonyx wrote:Cool, btw how did you do the dust texture on the label of 457 and the armory ?


That texture layer was already a part of the original photoshop template of the SCP signs (I'm not sure exactly how I got it though, I think it was somewhere in the "edit-files" folder of the game).
by PXLSHN
Thu May 18, 2017 9:05 am
Forum: Modding
Topic: [1.2.4] SCP - Nine Tailed Fox Mod (v0.2.0 in progress again)
Replies: 1204
Views: 161382

Re: [1.2.4] SCP - Nine Tailed Fox Mod (v0.2.0 in progress again)

DL_Baryonyx wrote:So how's the development doing so far ?


Pretty good so far :D
Altough it will still take some time until it's actually ready to be released.
by PXLSHN
Thu May 18, 2017 7:11 am
Forum: Modding
Topic: [1.2.4] SCP - Nine Tailed Fox Mod (v0.2.0 in progress again)
Replies: 1204
Views: 161382

Re: SCP - Nine Tailed Fox Mod (WIP)

Maybe there could be some reference to other MTF Units, but it would also depend on which SCPs will actually be implemented. And in the E-11 (Nine Tailed Fox) there are actually 9 members, although not all of them will actually be used for a containment breach (I think at least). I agree that not a...

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