Search found 525 matches

by PXLSHN
Mon Mar 27, 2017 7:06 pm
Forum: Bug reports
Topic: More rooms mod issues with the example map and others
Replies: 5
Views: 18

Re: More rooms mod issues with the example map and others

I think I might also forgot to improve the medibay sence im trying to make the room look a little bit different. so that way it's not copying DANG IT. >:( I need to work on stuff more besides just siting in my chair thinking about the tree's :laugh: Well, the medibay is already implemented in a mor...
by PXLSHN
Sat Mar 25, 2017 2:09 pm
Forum: Modding
Topic: [1.3.2] SCP - More Rooms Mod Changings
Replies: 12
Views: 211

Re: [1.3.1] SCP - More Rooms Mod almost done

True. Not to mention, he also steal Box Of Horrors room from the original owners itself. I fear that he would steal PXLSHN's room. Well, a lot of the rooms in the ntf mod 0.1.1 version (mostly made by Vane Brain) are already added in SCP:CB 1.3.0 and onwards. But yeah, there are some other rooms li...
by PXLSHN
Fri Mar 24, 2017 6:36 pm
Forum: Modding
Topic: [1.3.2] SCP - More Rooms Mod Changings
Replies: 12
Views: 211

Re: [1.3.1] SCP - More Rooms Mod almost done

I haven't even seen a screenshot yet... but hey, congratulations ! You somehow could open and pay for 3D World Studio and edited Rooms.ini to add some rooms That's not really difficult actually. 3D World Studio is available for download on multiple sites (even the full version) and if you have Wind...
by PXLSHN
Mon Mar 20, 2017 7:03 pm
Forum: Bug reports
Topic: Storage Area 6 Elevator Bug
Replies: 5
Views: 37

Re: Storage Area 6 Elevator Bug

I'd love ability to do anything really since my game wont even launch. Here's my problem: http://undertowgames.com/forum/viewtopic.php?f=6&t=6014 This might be because of that FMod sound-streaming feature (and again, it should be fixed in 1.3.7), as "bb_fmod.dll" seems to cause some i...
by PXLSHN
Mon Mar 20, 2017 6:58 pm
Forum: Bug reports
Topic: Storage Area 6 Elevator Bug
Replies: 5
Views: 37

Re: Storage Area 6 Elevator Bug

Maan you devs keep talking about that 1.3.7 all the time, I've read dozen of subjects with bugs and you just say "wait for 1.3.7" with no any other help or clue for fix. I and many others would really appreciate if you tried at least a little. Well, there is no other way, unless you can m...
by PXLSHN
Mon Mar 20, 2017 6:55 pm
Forum: Modding
Topic: [1.3.2] SCP - More Rooms Mod Changings
Replies: 12
Views: 211

Re: [1.3.1] SCP - More Rooms Mod almost done

It would be nice to see a few screenshots of the mod, so we know the progress and that you're actually doing it (as a proof).
by PXLSHN
Mon Mar 20, 2017 6:54 pm
Forum: Bug reports
Topic: Storage Area 6 Elevator Bug
Replies: 5
Views: 37

Re: Storage Area 6 Elevator Bug

The Storage Area 6 Elevator has been at random bugging out on the ride down, and falling through the elevator to the bottom of what I assume is the shaft. I have yet to test this on any other elevators, as qute frankly I am a pansy and can't get past any of the 939s. Game Version-3.1.6 In 1.3.7, th...
by PXLSHN
Sun Mar 19, 2017 12:09 pm
Forum: Modding
Topic: [1.3.X] SCP - Nine Tailed Fox Mod (v0.2.0 in progress again)
Replies: 1168
Views: 131004

Re: [1.3.X] SCP - Nine Tailed Fox Mod (v0.2.0 in progress again)

fjanten8 wrote:http://i.imgur.com/GalIOS2.png


What version did you used for the installation (I guess you used SCP:CB 1.3.0 or higher).
You need SCP:CB version 1.2.2,1.2.3 or 1.2.4 for the current version (0.1.0/0.1.1).
by PXLSHN
Thu Mar 02, 2017 5:31 pm
Forum: Modding
Topic: [1.3.X] SCP - Nine Tailed Fox Mod (v0.2.0 in progress again)
Replies: 1168
Views: 131004

Re: [1.3.X] SCP - Nine Tailed Fox Mod (v0.2.0 in progress again)

Oh, so now, you can use 3rd party controllers, like a xbox controller. Well, yeah (at least I think so). I tested it with a PS4 controller and the Blitz3D joystick commands (yes, they are originally programmed for joysticks) work fine with them. I even have the ability to use every single button on...
by PXLSHN
Thu Mar 02, 2017 12:06 pm
Forum: Modding
Topic: [1.3.X] SCP - Nine Tailed Fox Mod (v0.2.0 in progress again)
Replies: 1168
Views: 131004

Re: [1.3.X] SCP - Nine Tailed Fox Mod (v0.2.0 in progress again)

ReptileMonster wrote:What? ? :173: ?


Well, first, you see the 3D Menu background and such from NTF mod, but if you look closer into the options, you will see that there is a button called "Enable Controller".

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