Search found 562 matches

by PXLSHN
Thu Nov 23, 2017 8:09 pm
Forum: Modding
Topic: [1.2.4] SCP - Nine Tailed Fox Mod (v0.2.0 in progress again)
Replies: 1245
Views: 211691

Re: [1.2.4] SCP - Nine Tailed Fox Mod (v0.2.0 in progress again)

When I play the game it's really dark and I can barrely see the icons, like they're darken out and I don't know why, I checked the settings and all that but all of them didn't worked. When I click quit the quit button disappears and the lightning seems to be fine just the problem is the game quits ...
by PXLSHN
Sat Nov 18, 2017 5:43 pm
Forum: SCP-087-B
Topic: [MOD] Scp-087-Hitler
Replies: 3
Views: 73

Re: [MOD] Scp-087-Hitler

ADMAndrew wrote:Was zum Teufel ist das? Mein Verstand wird explodieren! Translate it XD


Here you go:
What the hell is that? My mind will explode!
by PXLSHN
Tue Sep 26, 2017 4:42 pm
Forum: Bug reports
Topic: SCPCB 1.3.8 WINE unable to create 3d scene
Replies: 6
Views: 276

Re: SCPCB 1.3.8 WINE unable to create 3d scene

Hi, I am trying to run SCP CB v1.3.8 in my netbook (asus 1015p) using WINE (My OS is Debian 9) and when I try to start it it says 'Unable to create 3d scene' I have manually edited the options.ini and set whatever value to 0 (means low right). Is this game really graphics intensive? is there any wa...
by PXLSHN
Sun Sep 24, 2017 8:32 am
Forum: Modding
Topic: [1.2.4] SCP - Nine Tailed Fox Mod (v0.2.0 in progress again)
Replies: 1245
Views: 211691

Re: [1.2.4] SCP - Nine Tailed Fox Mod (v0.2.0 in progress again)

Wow, cool to see that people still support this mod which makes me very happy :D
Sadly, progress on the ntf mod got a bit slower now because I'm currently working on SCP:CB 1.3.9 and school is also kinda in the way. And to top that, I also got a cold which also slows development down.
by PXLSHN
Mon Aug 07, 2017 8:23 am
Forum: Modding
Topic: [1.2.4] SCP - Nine Tailed Fox Mod (v0.2.0 in progress again)
Replies: 1245
Views: 211691

Re: [1.2.4] SCP - Nine Tailed Fox Mod (v0.2.0 in progress again)

Good night ENDSHN I made 2 textures one is a class D subject and the other is from a scientist (it is based on the security chief flanklin, but with a different name) that you could put for version 0.2.0 I hope you like it... :laugh: Class D subject https://i.imgur.com/MLygPzK.jpg Scientist Pari De...
by PXLSHN
Sun Aug 06, 2017 9:37 am
Forum: Modding
Topic: [1.2.4] SCP - Nine Tailed Fox Mod (v0.2.0 in progress again)
Replies: 1245
Views: 211691

I've got an idea for a new SCP for the mod it's not something different but its related to SCP-1499-1, This is a custom SCP called SCP-1499-2, Since SCP-1499 exists when v0.1.0 of the nine tailed fox mod, Then, when SCP-Containment Breach v1.3 was released SCP-1499 was in the game, to make SCP-1499...
by PXLSHN
Wed Aug 02, 2017 3:46 pm
Forum: Modding
Topic: [1.2.4] SCP - Nine Tailed Fox Mod (v0.2.0 in progress again)
Replies: 1245
Views: 211691

Re: [1.2.4] SCP - Nine Tailed Fox Mod (v0.2.0 in progress again)

To answer the question about me working on the mod: Yes I'm actually still working on it, but I also work on SCP:CB as well and I also have other stuff in my life that keeps me busy as well, so a lot of stuff for me to do. 0.2.0 is not cancelled and I'm not planning to do so, I want it to be release...
by PXLSHN
Sun Jul 09, 2017 9:27 am
Forum: Modding
Topic: [1.2.4] SCP - Nine Tailed Fox Mod (v0.2.0 in progress again)
Replies: 1245
Views: 211691

Re: [1.2.4] SCP - Nine Tailed Fox Mod (v0.2.0 in progress again)

Well thank you very much, but you could recycle the fan breach textures like these, I have the textures, the model and the codes. Sorry can not write english well Textures and models: http://www.mediafire.com/file/n4ftdkdmkur4k9w/Class+D+zombies%282%29.rar Codes: http://www.mediafire.com/file/1rkwo...
by PXLSHN
Sat Jul 08, 2017 10:11 am
Forum: Modding
Topic: [1.2.4] SCP - Nine Tailed Fox Mod (v0.2.0 in progress again)
Replies: 1245
Views: 211691

Re: [1.2.4] SCP - Nine Tailed Fox Mod (v0.2.0 in progress again)

I really like your mod!. I'd like to share an idea, and if you add class-D guy types: one that has weapons (the one that already appears in the game), another that is slippery (hide when we get in touch with it) other 2 ideas would be infected One scp-008 :0492: and the other scp-049-2 :0492: Thank...
by PXLSHN
Mon Jul 03, 2017 7:28 pm
Forum: Modding
Topic: [1.2.4] SCP - Nine Tailed Fox Mod (v0.2.0 in progress again)
Replies: 1245
Views: 211691

Re: [1.2.4] SCP - Nine Tailed Fox Mod (v0.2.0 in progress again)

ashadttt wrote:well, animated stones :laugh:


Yeah :D

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