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Re: Better SCP-914 Mod [WIP]

Blitz3D does not support pointers at all, let alone function pointers. You can try using FastPointer for that but good luck making things stable with a hacky lib. Ah you never know until you don't try, and BTW i explained that i spent few HOURS on researching, that's nothing new to me, i even know ...

Re: Better SCP-914 Mod [WIP]

Just an update, i spend few hours of today work worring about tomorrow (Ah poetry...). Anyways i was trying to find something called "function pointer", here's a definition in layman's terms it's something that "points" to a function, so it doesn't have to have all of possible ways that's something ...

Re: english

Co tu się do cholery wyprawia? Ludzię opanujcię się bo nie rozumiem połowy odpowiedzi... #include<iostream> using namespace std; Function int Main() { Cout << "Hello world" << endl; int n = amountofreplys.size(); For(int i=0;i<n;i++) { if (reply == computer_code) { Cout << "How could you not speak C...

Re: Unreal 4: The Flesh that Hates UPDATE: Infected Screensh

Little question, will you implement Nvidia Flex? It could enable destroying for... everything, like seriously when this technology was implemented i never before saw such realistic destruction. And yea... some water, physics and that all of that on next-gen level. [youtube]pJiq3wg1LVE[/youtube] At 0...

Re: Better SCP-914 Mod [WIP]

You may want to consider reworking the item system and how 914 works if you plan on adding a significant number of additions. Use914 is starting to get bloated like UpdateEvents, the latter of which should have been revamped ages ago. (It's almost 7000 lines long) Maybe in latter versions, like i s...

Re: Compiling Source Code

Do you know how to fix the error message I posted? :D too late pal, already did it :P Or if it didn't worked then :'( what can i do? I don't know everything. And the last part isn't really true. You're getting bad FPS because of your computer (and how the game is optimized). I get around 70 FPS whe...

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