Search found 210 matches

by Zackonark
Thu Jun 21, 2018 7:42 pm
Forum: Collaboration
Topic: [1.3.11] Field Of View (FOV) Mod v2.2, A SCP-CB Modification
Replies: 11
Views: 1572

Re: [1.3.9] Field Of View (FOV) Addon, A SCP-CB Modification

Thanks for the support! It really wasn't that hard to implement. The code is based on code I found in the now defunct Blitz Forums, but it was really just me wanting to have FOV as a feature since I always found the player looks like he's hugging the wall with how close the FOV was in regular SCP-C...
by Zackonark
Thu Jun 21, 2018 2:11 am
Forum: Collaboration
Topic: [1.3.11] Field Of View (FOV) Mod v2.2, A SCP-CB Modification
Replies: 11
Views: 1572

Re: [1.3.9] Field Of View (FOV) Addon, A SCP-CB Modification

It's a shame no one has said anything about this mod. It's a fantastic little addition I feel should be in the base game. I mean, the fact you even got it working is impressive from my point of view.
by Zackonark
Tue Mar 13, 2018 9:29 pm
Forum: General discussion
Topic: Some Tips for the Unity version!!
Replies: 2
Views: 655

Re: Some Tips for the Unity version!!

Well, our game is still in it’s infancy, so most of what you want has barely got a chance to get in yet
by Zackonark
Thu Nov 02, 2017 1:42 pm
Forum: General Off Topic
Topic: What is your favorite song from a video game?
Replies: 13
Views: 1961

Re: What is your favorite song from a video game?

Charisswn wrote:I only focus on game, can't remember the song:(

Try picking your favorite game and listening to it's ost on YouTube. There's bound to be a playlist or two with the songs from your favorite game. And even if you don't find one you like, at least one of the games you play will have one
by Zackonark
Wed Nov 01, 2017 11:35 pm
Forum: Modding
Topic: My Model is not working for my SCP Comedy mod :(
Replies: 6
Views: 950

Re: My Model is not working for my SCP Comedy mod :(

No, just excessively impatient. If you want immediate help, try the official scp:cb discord. Otherwise, be prepared to wait for a response.
by Zackonark
Thu Oct 26, 2017 4:30 pm
Forum: Modding
Topic: I Need Modellers in my Mod (PLEASE READ)
Replies: 8
Views: 1073

Re: I Need Modellers in my Mod (PLEASE READ)

You're probably using the wrong export type. Look up the issue on the internet or look up how to use blender meshes in fragmotion. I remember seeing a YouTube video on the matter somewhere.

And like I said, if you want their attention, you have to prove yourself first.
by Zackonark
Wed Oct 25, 2017 7:36 pm
Forum: Modding
Topic: I Need Modellers in my Mod (PLEASE READ)
Replies: 8
Views: 1073

Re: I Need Modellers in my Mod (PLEASE READ)

A handy bit of advice, no one will just flat out help you for asking, especially with things like modeling, programming, or the like. The best course of action I can advise you to take is to learn how to do it yourself. Sure the models will look and be crappy, but you will gain invaluable experience...
by Zackonark
Wed Oct 25, 2017 7:25 pm
Forum: General discussion
Topic: Gate C Ending?
Replies: 21
Views: 4961

Re: Gate C Ending?

CB2? Where are you getting your information? There's only 1 Containment Breach aside from its ports, which has only 2 gates.
by Zackonark
Mon Oct 02, 2017 12:47 am
Forum: General discussion
Topic: Containment Breach Unity Remake (2017) - Latest Build: 0.5.7 (3/10/18)
Replies: 664
Views: 159214

Re: Containment Breach Unity Edition (2017) - Latest Build: 0.5a (6/3/17)

Yeah the console commands are already in game. Just press F3, just like in the original game, to activate it. As far as the pocket dimension is concerned, I'm pretty sure such an option won't exist. As already stated, the PD is half of 106. Not to mention it'll get overhauled just as everything els...

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