Search found 113 matches

by QuickLoad
Tue Oct 24, 2017 2:57 pm
Forum: Custom Submarines
Topic: [0.6.1.4] Ol Stinky's Subs (Updated 11.05.17)
Replies: 3
Views: 2281

Re: [0.6.1.4][REL] Jellyfish Mk3 & Capelin Mk2 (Updated 10.14.17)

Awesome job with both ships, Capelin especially. Capelin is so dang unique, no one has ever done a stealth/ambusher before and this new silent-sonar/radio etc is quite useful in sub PVP. regardless of what mode it's used in, it's an awesome sub. good job :D
by QuickLoad
Wed Oct 18, 2017 7:41 am
Forum: Collaboration
Topic: Plastic/Riot Shield
Replies: 4
Views: 626

Re: Plastic/Riot Shield

Rick wrote:How about adding full body protection when crouching?


I think it's a good idea since it'd logically make sense, but right now you can move while crouching and I think that may be a little bit overpowered.
by QuickLoad
Wed Oct 18, 2017 7:40 am
Forum: Collaboration
Topic: Sentry Turrets:
Replies: 3
Views: 631

Re: Sentry Turrets:

Rather than a 2x2 space, it would make more sense if it can be moven only when in hands, similar to the railgun ammunitions. IFF should already be enabled without additional items, else it would just be an exhortation to griefing. ID cards can be used to be recognized by the turret, and the captain...
by QuickLoad
Tue Oct 17, 2017 6:57 am
Forum: Collaboration
Topic: Controls to zoom in and out camera
Replies: 0
Views: 116

Controls to zoom in and out camera

It would be nice when spectating to be able to press - or + on some control scheme in order to zoom in and out of the screen.

I believe there's a way, perhaps with the mouse wheel, but some people do not have mouse wheels.
by QuickLoad
Thu Oct 12, 2017 5:52 am
Forum: Collaboration
Topic: Ability to butcher characters
Replies: 5
Views: 641

Re: Ability to butcher characters

This is an interesting mechanic but I don't see the purpose of it, really.. 1. Cannibalism - not implemented in the game and I don't think many people look forward for a food/water system, however maybe down the line. 1a. Cannibalism is stupid. 2. I don't see how cutting up a dead body will help you...
by QuickLoad
Wed Sep 13, 2017 9:03 pm
Forum: Custom Submarines
Topic: [0.7.0.1] Jupiter Submarine Company (Billsofat's Submarines)
Replies: 12
Views: 6586

Re: [0.6.1.4] Billsofat's Submarines (Aegir Mark X Released)

I'm still enjoying your submarines a whole lot, i'd suggest adding a name! Like how there's the SS line, the HSE line, the CC line, etc.
For example, for your username could be BSF. Up to you, though :D
by QuickLoad
Mon Jul 24, 2017 7:53 am
Forum: General discussion
Topic: Video: Update 0.6.1.0 indepth!
Replies: 2
Views: 610

Video: Update 0.6.1.0 indepth!

Hi, i've created a video for the newest update :D
by QuickLoad
Thu Jul 13, 2017 12:43 pm
Forum: General discussion
Topic: [STORY] Longest round ever
Replies: 1
Views: 645

Re: [STORY] Longest round ever

that was a nice read :)
by QuickLoad
Thu Jun 15, 2017 10:06 pm
Forum: Collaboration
Topic: Mic system / voice system / VOIP
Replies: 0
Views: 516

Mic system / voice system / VOIP

Any type of voice system implemented INTO the game would be a great addition. Remember how the dead don't talk? Well, lots of these '---- don't talk' mechanics are ruined because if we want to use our mic to get orders in fast in tense situations, someone is also going to use their mic to say 'I hav...
by QuickLoad
Thu Jun 08, 2017 3:10 am
Forum: General discussion
Topic: Greenlight is being retired - what does this mean for Barotrauma?
Replies: 2
Views: 1206

Re: Greenlight is being retired - what does this mean for Barotrauma?

It doesn't mean much for Barotrauma, because the switch to Direct doesn't affect games that have already been greenlit. And no, we won't see an early access release before the transition - Direct will apparently launch next week so there's no way we can get the game ready for release by then. Alrig...

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