Search found 55 matches

by chikoeduardo
Wed Sep 20, 2017 6:23 pm
Forum: Modding
Topic: Barotrauma Extended v3.3
Replies: 30
Views: 4993

Re: Barotrauma Extended v3.3

Mod update for today. Here's the changelog: Mod Changes: -Added a new creature type, Young Mantis. They are half the size of adult ones and also have half the stats, mostly. They spawn in small groups. -An Adult Mantis will not attack young ones, unlike the more aggressive Tiger Threshers. -Added a ...
by chikoeduardo
Sun Sep 17, 2017 5:07 pm
Forum: Bug reports
Topic: [0.6.1.4] [Modding] legwear issue
Replies: 0
Views: 25

[0.6.1.4] [Modding] legwear issue

It seems that adding armorvalue to legwear like Captain's Trousers, for instance, makes them fireproof somehow.
by chikoeduardo
Sun Sep 10, 2017 7:17 pm
Forum: Modding
Topic: Barotrauma Extended v3.3
Replies: 30
Views: 4993

Re: Barotrauma Extended v3.2

Alright, new update. Here's the changelog: Mod Changes: -Reimplemented the unused Scorpion creatures. They travel in large groups and are akin to Electric Eels. They feed on metallic matter, usually submarines. -Added a new creature type, Young Tiger Thresher. It's noticeable smaller and weaker than...
by chikoeduardo
Tue Sep 05, 2017 9:07 pm
Forum: Modding
Topic: Barotrauma Extended v3.3
Replies: 30
Views: 4993

Re: Barotrauma Extended v3.1

Maybe... I used to do that with other mods but the OP eventually runs out of room. Edit: Hmm... I don't know if I should expand on the Gauss Weapons concept. They are certainly better than all personal weapons so far but they tend to miss a lot too so they are not that OP. I'm thinking about adding ...
by chikoeduardo
Tue Sep 05, 2017 8:32 pm
Forum: Modding
Topic: Barotrauma Extended v3.3
Replies: 30
Views: 4993

Re: Barotrauma Extended v3.1

New mod update to 3.1 version. Here's the changelog: Mod Changes: -Added a new weapon, Gauss Pistol. It fires metal slugs the size of sand grains using mass drivers so it requires metal bars as ammunition. It works underwater. -Added more special effects to the Hot Can and the Gas Can. They display ...
by chikoeduardo
Sun Sep 03, 2017 6:17 pm
Forum: Modding
Topic: Barotrauma Extended v3.3
Replies: 30
Views: 4993

Re: Barotrauma Extended v3.0

Update for today, lads. Here's the changelog: Mod Changes: -The Thermal Artifact is less severe now. It burst into flames at intervals, which are affected by water. It displays bubbles in water every time it's active. -Recycling an item that cannot be deconstructed yields the very same one back. If ...
by chikoeduardo
Tue Aug 29, 2017 8:33 pm
Forum: Collaboration
Topic: Ability to butcher characters
Replies: 0
Views: 96

Ability to butcher characters

Since characters can be dismember now, wouldn't be cool if we could pick up these body parts and take them to the deconstructor to butcher them and get crafting ingredients for meds and other consumables and the like? It would be a nice way to get your hands on Velonaceps Calyx Eggs instead of buyin...
by chikoeduardo
Sun Aug 27, 2017 7:53 pm
Forum: Modding
Topic: Barotrauma Extended v3.3
Replies: 30
Views: 4993

Re: Barotrauma Extended v2.9

Day off today so update time. Here's the changelog: Mod Changes: -Added a new machine, Oxygen Module. It's a compact Oxygen Generator without the ability to refill oxygen tanks. -Added a new container, Diving Chest. It's a neutrally buoyant underwater container. Useful for divers requiring extra car...
by chikoeduardo
Mon Aug 21, 2017 5:14 am
Forum: Modding
Topic: Barotrauma Extended v3.3
Replies: 30
Views: 4993

Re: Barotrauma Extended v2.8

New update for today. Here's the changelog: Mod Changes: -Added a new reactor type, Diesel-Electric Generator. It provides power at a slower rate so it's useful as an emergency generator or to power a small grid. -Added a new reactor fuel, Diesel Can. It's a plastic can with fuel for Diesel-Electric...
by chikoeduardo
Thu Aug 17, 2017 4:59 pm
Forum: Bug reports
Topic: [0.6.1.3] [Modding] creature override issue
Replies: 0
Views: 211

[0.6.1.3] [Modding] creature override issue

I've noticed it's not currently possible to replace vanilla creatures with custom edited ones unless you replace the original xml file. It seems to work with human.xml to some extent, though. I made new sprites for humans but they seem to revert back to their original sprites when they get crushed b...

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