Search found 47 matches

by ADMAndrew
Fri Nov 17, 2017 9:18 pm
Forum: Modding
Topic: SCP Comedy Mod v0.6.6 v1 (Coming Soon)
Replies: 5
Views: 132

Re: SCP Comedy Mod v0.6.6 v1 (Coming Soon)

It looks interesting hopefully I get a laugh :laugh:
SCP-035 is a comedy mask but it does not make you laugh :035:
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Spoiler
What happens to this guard
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by ADMAndrew
Fri Nov 17, 2017 9:13 pm
Forum: Modding
Topic: (1.3.9 And up?) SCP Crap Breach Mod/Texture change V0.3
Replies: 1
Views: 80

Re: (1.3.9 And up?) SCP Crap Breach Mod/Texture change V0.3

Maybe you're interested in some of these textures
Spoiler
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by ADMAndrew
Fri Nov 17, 2017 7:59 pm
Forum: General discussion
Topic: Why the Heavy Containment Zone is left to the Entrance Zone?
Replies: 2
Views: 32

Re: Why the Heavy Containment Zone is left to the Entrance Zone?

It is because the Entrance Zone is for the influential person in the foundation as the doctors, the LCZ is where the tests are carried out with the objects is more secret and the HCZ is only to keep the objects. But the foundation has multiple outputs throughout the "endroom" site, the mos...
by ADMAndrew
Tue Nov 14, 2017 10:22 pm
Forum: Modding
Topic: SCP Comedy Mod v0.6.6 v1 (Coming Soon)
Replies: 5
Views: 132

Re: SCP Comedy Mod v0.6.6 v1 (Coming Soon)

SCP Containment Bleach... :P
Spoiler
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by ADMAndrew
Tue Nov 14, 2017 2:01 am
Forum: General discussion
Topic: The old guard/agent model was the GIGN model from CS 1.6?
Replies: 1
Views: 75

Re: The old guard/agent model was the GIGN model from CS 1.6?

https://scpcb.gamepedia.com/Guards#Trivia
The guard model used from v0.5-0.9.3 uses the model of the "GIGN" soldiers from Counter-Strike.
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by ADMAndrew
Sun Nov 12, 2017 6:27 pm
Forum: Modding
Topic: [1.3.7] SCP-914 Expansion Mod (Version 0.3; 0.4 WIP)
Replies: 48
Views: 3969

Re: [1.3.7] SCP-914 Expansion Mod (Version 0.3; 0.4 WIP)

I bring 2 textures that may be useful:
Inkwall1:
Spoiler
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Inkwall2:
Spoiler
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by ADMAndrew
Sun Nov 12, 2017 6:08 pm
Forum: Modding
Topic: [1.3.8 (+1.3.9 Patch)] SCPtale/UnderSCP - Undertale: Containment Breach (v0.1.0 +v0.1.1)
Replies: 2
Views: 147

Re: [1.3.8(+1.3.9 Patch)] SCPtale/Undertale: Containment Breach (v0.1.0)

idea Characters: Guards = Royal guards (Dogamy and Dogaressa) https://vignette.wikia.nocookie.net/undertale/images/2/2b/Dog_Marriage.gif/revision/latest?cb=20151225184348&path-prefix=es MTF = Royal Guards https://vignette.wikia.nocookie.net/undertale/images/2/2e/Royal.png/revision/latest/scale-...
by ADMAndrew
Sun Nov 12, 2017 5:42 pm
Forum: General discussion
Topic: I have a question about the change in voices
Replies: 0
Views: 35

I have a question about the change in voices

You could tell me what the MTF members say in: Random1.ogg Random5.ogg Random6.ogg Random7.ogg And the announcer: AnnouncCameraCheck.ogg AnnouncCameraFound1.ogg AnnouncCameraFound2.ogg AnnouncCameraNoFound.ogg Please, I do not understand it very well because of the static background and the distorti...
by ADMAndrew
Fri Nov 10, 2017 8:27 pm
Forum: Modding
Topic: [1.3.7] SCP-914 Expansion Mod (Version 0.3; 0.4 WIP)
Replies: 48
Views: 3969

Re: [1.3.7] SCP-914 Expansion Mod (Version 0.3; 0.4 WIP)

That's good this mod has enough potential :wink: , it would be a pity if he died :'(
About 505: the texture of the ink can can use the blood with a brightness of -100 and a contrast of 100
by ADMAndrew
Thu Nov 09, 2017 1:24 am
Forum: Modding
Topic: [1.2.4] SCP - Nine Tailed Fox Mod (v0.2.0 in progress again)
Replies: 1240
Views: 209137

Re: [1.2.4] SCP - Nine Tailed Fox Mod (v0.2.0 in progress again)

I've been wanting to play this mod for so long, but I keep getting a MAV. I installed SCP: CB version 1.2.2, installed and inserted version 1.0 of the NTF Mod into the file, and did the same with the 1.1 patch, and I'm still getting an MAV when I try to start the launcher. What's wrong? That is nor...

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