Search found 7 matches

Re: SCP The Breach[COOP]

Hah, yeah, it's been a while hasn't it? Regardless, I fully understand leading something that you, yourself, have a lack of knowledge in. It makes a group function a lot more efficiently, effectively, and confidently, while also keeping you away from awkward moments. Personally, I have several game ...

Re: SCP The Breach[COOP]

I believe I can speak for everyone who is actually aware of how difficult programming can get. On top of that, juggling life itself as in; a job, schooling, relationships, friends, family, bills, etc. Despite those issues, you are still pushing forward with this project it seems and doing a impressi...

Re: SCP The Breach[COOP]

The more I see your vision of this game, the more excited I get for it. So far from what it's sounding like, this game is exactly what I'd want an SCP game to be like. I like seeing how seriously you're wanting to make it twisted, creepy, and fucked up. Another aspect you could also keep in mind is ...

Re: SCP The Breach[COOP]

I've came across a nice selection of SCP's to be added to the game while just looking around. I know that the game is very early in development but it's good to keep an open mind to the future or to keep notes for later use. http://www.scp-wiki.net/scp-2521 http://www.scp-wiki.net/scp-002 http://www...

Re: SCP The Breach[COOP]

From that, if the zombies can't have a higher brain function, I don't think the player should be able to play as SCP-049-2. A player would be too powerful as an inelegance to animate an SCP-049-2. Unless for that matter, you make it so if you happen to be an SCP-049-2, you're very limited. For examp...

Re: SCP The Breach[COOP]

Hey, I found this clip of SCP-106 "https://youtu.be/F-YJSsX-qNk?t=50m54s" and would love to see this behavior in this game. The entering and leaving his pocket dimension is horrifying with the rag doll physics. Then added with the standing still then jerking towards you when in agro. Maybe he could ...

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