Multiplayer; Persistence; MMO ?
It's hard to describe the multiplayer mechanics I envision, so I'll do it top down. Imagine a server which hosts a map (not unlike the current Quest map) consisting of installations/docking points, and their individual connecting pathways (routes). Now imagine that players can form groups and build/...
- Forum: Collaboration
- Topic: Multiplayer; Persistence; MMO ?
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- Thu May 04, 2017 9:46 am
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