Search found 12 matches

by HalfdeadKiller
Sat Jan 13, 2018 5:45 am
Forum: Custom Submarines
Topic: (0.7.0.1) [REL] Cyclops (Barotrauma Extended)
Replies: 4
Views: 316

Re: [REL] Cyclops (Barotrauma Extended) (0.7.0.1)

Updated submarine. Minor bug fixes.
by HalfdeadKiller
Sat Jan 13, 2018 5:44 am
Forum: Custom Submarines
Topic: (0.7.0.1) [REL] USS Cubera (Barotrauma Extended)
Replies: 10
Views: 1053

Re: [REL] USS Cubera (0.7.0.1)

Updated Submarine. Added sonar to the helm, and some bug fixes. Also trying a different wiring system for the automatic doors in the lower section.
by HalfdeadKiller
Thu Jan 11, 2018 9:02 pm
Forum: Custom Submarines
Topic: (0.7.0.1) [REL] USS Cubera (Barotrauma Extended)
Replies: 10
Views: 1053

Re: [REL] USS Cubera (0.7.0.1)

Well. The intent was to use the somar terminal up front as navigation, and the helm for submarine control. However, considering the playerbase, and the text chat system, it was perhaps not the best design choice. I'll pump out an update that allows the helm nav terminal to have sonar and submarine c...
by HalfdeadKiller
Thu Jan 11, 2018 8:18 am
Forum: Custom Submarines
Topic: [WIP] Stuff
Replies: 5
Views: 116

Re: [WIP] Stuff

But, you can make weightless fuel tanks in Kerbal Space Program. You can custom make parts using the semi simple part.cfg's in the game files. I still don't see why you want tools to be removed from an editor. Plus I think coding automatically generated hulls might be difficult. And it would also ma...
by HalfdeadKiller
Thu Jan 11, 2018 1:28 am
Forum: Custom Submarines
Topic: (0.7.0.1) [REL] USS Cubera (Barotrauma Extended)
Replies: 10
Views: 1053

Re: [REL] USS Cubera (0.7.0.1)

Released a Backported version of the Cubera for Vanilla Barotrauma. Playtesting needed as I am pretty fond of BTE.
by HalfdeadKiller
Wed Jan 10, 2018 11:16 pm
Forum: Custom Submarines
Topic: [WIP] Stuff
Replies: 5
Views: 116

Re: [WIP] Stuff

I simply wished to comment on the Magic Carpet and your comment on why the sub editor is crap. I for one think the in game tweakability of the machines is a god send. If one wanted to, one could just add their own variant of machines that "cheat". No way to get past mechanic abuse. But the...
by HalfdeadKiller
Sun Jan 07, 2018 7:42 am
Forum: Custom Submarines
Topic: (0.7.0.1) [REL] Cyclops (Barotrauma Extended)
Replies: 4
Views: 316

Re: [REL] Cyclops (Barotrauma Extended) (0.7.0.1)

I can attempt to make a vanilla one once i work out some bugs and stuff I have found.
by HalfdeadKiller
Sat Jan 06, 2018 2:49 am
Forum: Custom Submarines
Topic: (0.7.0.1) [REL] Cyclops (Barotrauma Extended)
Replies: 4
Views: 316

(0.7.0.1) [REL] Cyclops (Barotrauma Extended)

The cyclops is the most popular and reliable deep-sea submersible in the galaxy. By comparison to the competition it can be crewed by just one pilot, hence the name. A recreation of the Cyclops from Subnautica. It has a questionably useful Seamoth recreation, and the Cyclops' actual usefulness is qu...
by HalfdeadKiller
Fri Jan 05, 2018 4:30 am
Forum: Custom Submarines
Topic: (0.7.0.1) [REL] USS Cubera (Barotrauma Extended)
Replies: 10
Views: 1053

Re: [REL] USS Cubera (0.7.0.1)

Yeah, that is the main concern of myself. I am unsure how to improve the FPS issues. I know the 1.3 Vanilla one probably has FPS issues do to still having the manual button controls. The BTE versions are probably a bit more stable. For the vanilla version I'm gonna have to downgrade the latest engin...
by HalfdeadKiller
Sun Dec 24, 2017 7:00 am
Forum: Custom Submarines
Topic: S.U.E. (Stupid User Error) Thread
Replies: 6
Views: 515

Re: S.U.E. (Stupid User Error) Thread

For railguns to work properly, I've found that the Rotation X limit MUST be lower than the Rotation Y limit.This leads to odd angles like X: 340 Y: 460, but has so far yielded properly functioning railguns. Oh it also seems that the value CANNOT BE NEGATIVE.

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