Search found 29 matches

by HalfdeadKiller
Mon Aug 27, 2018 9:56 pm
Forum: Custom Submarines
Topic: [0.8.1.2][REL] United Colonies Navy Ship Pack
Replies: 27
Views: 3747

Re: [0.8.1.2][REL] United Colonies Navy Ship Pack

Oh my god these submarines look fucking beautiful.
by HalfdeadKiller
Mon Aug 27, 2018 9:55 pm
Forum: Custom Submarines
Topic: (0.7.0.1) [REL] USS Cubera (Barotrauma Extended)
Replies: 18
Views: 5006

Re: (0.7.0.1) [REL] USS Cubera (Barotrauma Extended)

Due to a game update, the old junction boxes and relays catch fire due to some issue with load and power not being right. It requires complete replacement and rewiring of the entire submarine, which I haven't really felt like doing for a long time. I am unsure if I will ever get around to updating i...
by HalfdeadKiller
Sat Jun 09, 2018 3:53 am
Forum: Modding
Topic: Barotrauma Extended v7.4
Replies: 367
Views: 156158

Re: Barotrauma Extended v6.1

I've encountered a bug in the sub editor with duct blocks and their gap placement. I'm using BTE 6.1, and when I place a duct block, the gap only allows water movement sideways, not vertically. Extending of the gap, deleting it, letting it be regenerated upon load does nothing. I loaded the (BTE) Ne...
by HalfdeadKiller
Tue Apr 03, 2018 2:50 am
Forum: Custom Submarines
Topic: (0.7.0.1) [REL] USS Cubera (Barotrauma Extended)
Replies: 18
Views: 5006

Re: (0.7.0.1) [REL] USS Cubera (Barotrauma Extended)

It's probably because the ship hasn't been saved in the new barotrauma version. I'll take a look at it hopefully soon, been busy with work. Edit 1: Saving and launching does not seem to fix the issue. The power is behaving weird. It seems like each relay/junction box is receiving only local loads, a...
by HalfdeadKiller
Tue Apr 03, 2018 2:49 am
Forum: Custom Submarines
Topic: [0.8.0.4] [REL] Cyclops (Barotrauma Extended)
Replies: 11
Views: 4652

Re: [0.8.0.4] [REL] Cyclops (Barotrauma Extended)

I'll have to take a look at it sometime soon. Been busy with work lately. Edit 1: After some preliminary testing, it seems that 0.8.0.5 doesn't play nice with older submarine saves. I am unsure why. I may have to remove every junction box and relay, replace them, and then rewire all the power. More ...
by HalfdeadKiller
Thu Mar 01, 2018 1:57 am
Forum: Custom Submarines
Topic: [0.8.0.4] [WIP] First Sub
Replies: 2
Views: 962

Re: [0.8.0.4] [WIP] First Sub

So this sub looks cool as hell in my opinion. I hope to eventually see the finished product!
by HalfdeadKiller
Wed Feb 28, 2018 1:49 am
Forum: Custom Submarines
Topic: [0.8.0.4] [REL] Cyclops (Barotrauma Extended)
Replies: 11
Views: 4652

Re: (0.7.0.1) [REL] Cyclops (Barotrauma Extended)

Updated to 0.8.0.4 and BTE 5.0.
by HalfdeadKiller
Wed Feb 28, 2018 1:30 am
Forum: Modding
Topic: Barotrauma Extended v7.4
Replies: 367
Views: 156158

Re: Barotrauma Extended v5.0

So I don't know about you, but the footsteps hurt my ears. I went in and made the footsteps you included in your mod to 0 decibels and the sharp popping noise stopped. Might want to look into that if others have the same complaint about the footsteps.
by HalfdeadKiller
Tue Feb 06, 2018 2:11 am
Forum: Custom Submarines
Topic: [0.8.0.4] [REL] Cyclops (Barotrauma Extended)
Replies: 11
Views: 4652

Re: (0.7.0.1) [REL] Cyclops (Barotrauma Extended)

Updated to BTE 4.7.
by HalfdeadKiller
Sun Feb 04, 2018 3:54 am
Forum: Custom Submarines
Topic: (0.7.0.1) [REL] The Wrath of Cadia (Barotrauma Extended)
Replies: 4
Views: 1547

Re: (0.7.0.1) [REL] The Wrath of Cadia (Barotrauma Extended)

How will you handle monsters on the left side on the ship with no railguns? Well, just have a pilot that puts the monsters in range of the main guns. Maneuver the submarine so that the guns hit monsters before they have a chance to hit ya on the left. Also very large and complex submarines makes it...

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