Search found 27 matches

by HalfdeadKiller
Sat Jun 09, 2018 3:53 am
Forum: Modding
Topic: Barotrauma Extended v6.2
Replies: 206
Views: 102350

Re: Barotrauma Extended v6.1

I've encountered a bug in the sub editor with duct blocks and their gap placement. I'm using BTE 6.1, and when I place a duct block, the gap only allows water movement sideways, not vertically. Extending of the gap, deleting it, letting it be regenerated upon load does nothing. I loaded the (BTE) Ne...
by HalfdeadKiller
Tue Apr 03, 2018 2:50 am
Forum: Custom Submarines
Topic: (0.7.0.1) [REL] USS Cubera (Barotrauma Extended)
Replies: 16
Views: 3788

Re: (0.7.0.1) [REL] USS Cubera (Barotrauma Extended)

It's probably because the ship hasn't been saved in the new barotrauma version. I'll take a look at it hopefully soon, been busy with work. Edit 1: Saving and launching does not seem to fix the issue. The power is behaving weird. It seems like each relay/junction box is receiving only local loads, a...
by HalfdeadKiller
Tue Apr 03, 2018 2:49 am
Forum: Custom Submarines
Topic: [0.8.0.4] [REL] Cyclops (Barotrauma Extended)
Replies: 11
Views: 3901

Re: [0.8.0.4] [REL] Cyclops (Barotrauma Extended)

I'll have to take a look at it sometime soon. Been busy with work lately. Edit 1: After some preliminary testing, it seems that 0.8.0.5 doesn't play nice with older submarine saves. I am unsure why. I may have to remove every junction box and relay, replace them, and then rewire all the power. More ...
by HalfdeadKiller
Thu Mar 01, 2018 1:57 am
Forum: Custom Submarines
Topic: [0.8.0.4] [WIP] First Sub
Replies: 2
Views: 797

Re: [0.8.0.4] [WIP] First Sub

So this sub looks cool as hell in my opinion. I hope to eventually see the finished product!
by HalfdeadKiller
Wed Feb 28, 2018 1:49 am
Forum: Custom Submarines
Topic: [0.8.0.4] [REL] Cyclops (Barotrauma Extended)
Replies: 11
Views: 3901

Re: (0.7.0.1) [REL] Cyclops (Barotrauma Extended)

Updated to 0.8.0.4 and BTE 5.0.
by HalfdeadKiller
Wed Feb 28, 2018 1:30 am
Forum: Modding
Topic: Barotrauma Extended v6.2
Replies: 206
Views: 102350

Re: Barotrauma Extended v5.0

So I don't know about you, but the footsteps hurt my ears. I went in and made the footsteps you included in your mod to 0 decibels and the sharp popping noise stopped. Might want to look into that if others have the same complaint about the footsteps.
by HalfdeadKiller
Tue Feb 06, 2018 2:11 am
Forum: Custom Submarines
Topic: [0.8.0.4] [REL] Cyclops (Barotrauma Extended)
Replies: 11
Views: 3901

Re: (0.7.0.1) [REL] Cyclops (Barotrauma Extended)

Updated to BTE 4.7.
by HalfdeadKiller
Sun Feb 04, 2018 3:54 am
Forum: Custom Submarines
Topic: (0.7.0.1) [REL] The Wrath of Cadia (Barotrauma Extended)
Replies: 4
Views: 1141

Re: (0.7.0.1) [REL] The Wrath of Cadia (Barotrauma Extended)

How will you handle monsters on the left side on the ship with no railguns? Well, just have a pilot that puts the monsters in range of the main guns. Maneuver the submarine so that the guns hit monsters before they have a chance to hit ya on the left. Also very large and complex submarines makes it...
by HalfdeadKiller
Sun Feb 04, 2018 3:43 am
Forum: General discussion
Topic: Spawning characters in docked shuttles
Replies: 8
Views: 628

Re: Spawning characters in docked shuttles

I believe he is wanting to know how to spawn a character into a docked submarine. I'm unsure if it is possible and will have to do testing. Sounds like he did some, but the character just spawns outside and dies from pressure. I take it putting spawn points on the docked sections does not work as in...
by HalfdeadKiller
Fri Feb 02, 2018 2:04 am
Forum: Custom Submarines
Topic: (0.7.0.1) [REL] The Wrath of Cadia (Barotrauma Extended)
Replies: 4
Views: 1141

(0.7.0.1) [REL] The Wrath of Cadia (Barotrauma Extended)

A recreation of the Dauntlass-class Light Cruiser from Warhammer 40k. It is most definitely not to scale, but I think I got pretty close. The interior compartments are probably not close to their location's lore-wise, but I think I'll live with that. The Wrath of Cadia I - BTE - https://www.dropbox....

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