Search found 23 matches

by BugReporter2
Tue Jan 16, 2018 12:11 pm
Forum: Bug reports
Topic: [0.7.0.1] Cannot move wires in editor
Replies: 1
Views: 5

Re: [0.7.0.1] Cannot move wires in editor

I encounter this all the time, and I have my wires neat without ending at the same place. Maybe doing your way will produce the bug, but it isn't the only way to get it. Btw, I've had a bug where one of the middle points in some wires disappear after saving, has anybody else seen it? E.g. I make a w...
by BugReporter2
Mon Jan 15, 2018 4:19 pm
Forum: General discussion
Topic: A good ballast size/setup ?
Replies: 8
Views: 75

Re: A good ballast size/setup ?

Also: ... The current one I've made I suspect I made the ballast size too small as once one or two rooms become flooded the sub cannot stay on course. It seems you don't understand how ascending-descending works. In short: ballasts don't matter. What matters is how much of the sub is flooded. If the...
by BugReporter2
Mon Jan 15, 2018 4:03 pm
Forum: General discussion
Topic: A good ballast size/setup ?
Replies: 8
Views: 75

Re: A good ballast size/setup ?

You dont really need to do that, if there are no griefers people can usually wait for pilot to land the shuttle on a sub or solid rock before exiting it. And griefers will find a way to sink the shuttle anyway, either by ramming into wall, or cutting it, or repeatedly closing/opening airlock making...
by BugReporter2
Mon Jan 15, 2018 9:39 am
Forum: General discussion
Topic: A good ballast size/setup ?
Replies: 8
Views: 75

Re: A good ballast size/setup ?

Seems to be more challenge to setup a system like that on a shuttle, I'm having difficulty designing one that can handle the airlock being fully flooded... You dont really need to do that, if there are no griefers people can usually wait for pilot to land the shuttle on a sub or solid rock before e...
by BugReporter2
Sun Jan 14, 2018 7:52 pm
Forum: General discussion
Topic: Keeping submarine still without any human intervention since the start of the round.
Replies: 0
Views: 22

Keeping submarine still without any human intervention since the start of the round.

What the subject says. Note: manually enabling autopilot counts as human intervention. I tried: enabling autopilot in nav terminal in sub editor, but it seems like autopilot settings don't get saved so the sub starts with autopilot off. Also tried setting ballast pump targetlevel to neutral ballast ...
by BugReporter2
Fri Jan 12, 2018 1:27 am
Forum: General discussion
Topic: A good ballast size/setup ?
Replies: 8
Views: 75

Re: A good ballast size/setup ?

Depends really, in my previous design I had a bottom centered ballast system, while it was a singular horizontal shape with 3-4 pumps, it was divided by doors to prevent flooding of the entire ballast, alternatively I could push a button to open all ballast doors to allow the other sections to supp...
by BugReporter2
Fri Jan 12, 2018 1:04 am
Forum: Bug reports
Topic: [0.7.0.1] Cannot join or spectate games on some servers
Replies: 1
Views: 49

Re: [0.7.0.1] Cannot join or spectate games on some servers

Issue still exists, but it disappears and reappears with no visible correlation. Usually if I cannot join play on some server I can't play it no matter how many times I try or restart a game, but after a day or two the issue sometimes disappears. I've already been able to play on all those servers I...
by BugReporter2
Thu Jan 11, 2018 2:33 pm
Forum: General discussion
Topic: A good ballast size/setup ?
Replies: 8
Views: 75

Re: A good ballast size/setup ?

I prefer making several ballast tanks of equal size in the bottom of the ship, usually closer to the front since bottom frontal parts of the sub usually get damaged most. When you have ballasts above the very bottom some moron will always open the door/hatch and flood the lower rooms and sink the su...
by BugReporter2
Thu Jan 11, 2018 10:50 am
Forum: Bug reports
Topic: [0.7.0.1] Crash in multiplayer
Replies: 0
Views: 20

[0.7.0.1] Crash in multiplayer

It happened to at least one other person at the same time. Happened during some fighting between crew. If needed I can post full crashreport.txt but its kinda long, here's the most important part: Exception: Object reference not set to an instance of an object. Target site: Void TakeDamage(Singl...
by BugReporter2
Wed Jan 10, 2018 7:51 am
Forum: Custom Submarines
Topic: Valravn Industries Ships (VIS) Mega-Thread [1/9/2018]
Replies: 7
Views: 505

Re: Valravn Industries Ships (VIS) Mega-Thread [1/9/2018]

Does Varuna's wiring have to be this messy? Its annoying when people rewire stuff and you can't tell the new wires from the old ones because all of them are crooked.

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