Search found 13 matches

by Scuba Recon
Tue Jan 16, 2018 9:23 pm
Forum: General discussion
Topic: A good ballast size/setup ?
Replies: 9
Views: 84

Re: A good ballast size/setup ?

I often use shuttle to swim to artifact ahead of the main ship and retrieve it, even if shuttle sinks upon opening airlock its no problem to just land a shuttle on top of ruins and exit only after landing. Seriously, leaving shuttle hovering above ground is just asking to be bulldozed by sub. Shutt...
by Scuba Recon
Mon Jan 15, 2018 3:29 pm
Forum: General discussion
Topic: A good ballast size/setup ?
Replies: 9
Views: 84

Re: A good ballast size/setup ?

You dont really need to do that, if there are no griefers people can usually wait for pilot to land the shuttle on a sub or solid rock before exiting it. And griefers will find a way to sink the shuttle anyway, either by ramming into wall, or cutting it, or repeatedly closing/opening airlock making...
by Scuba Recon
Mon Jan 15, 2018 9:07 am
Forum: General discussion
Topic: A good ballast size/setup ?
Replies: 9
Views: 84

Re: A good ballast size/setup ?

You know you can see the neutral level in sub editor, right? Just select several pieces of hull you'll be using for ballast and on top left it'll show you the volume numbers and the neutral level if those hulls you selected were used as ballasts. 1/3 of the sub being ballast means neutral level wil...
by Scuba Recon
Mon Jan 15, 2018 8:40 am
Forum: Custom Submarines
Topic: (0.7.0.1) [WIP] Titan Mark 2.1 - Scrapped
Replies: 2
Views: 320

Re: (0.7.0.1) [WIP] Titan Mark 2.1 - Scrapped

rico6822 wrote:You can try to make a smaller submarine that will make it easier to evade monsters.


Already have, it's still in the beta stages in which I'll post up here soon. I did my best but I cut it down to roughly 2 pieces shorter to this design.
by Scuba Recon
Fri Jan 12, 2018 12:53 am
Forum: General discussion
Topic: A good ballast size/setup ?
Replies: 9
Views: 84

Re: A good ballast size/setup ?

Depends really, in my previous design I had a bottom centered ballast system, while it was a singular horizontal shape with 3-4 pumps, it was divided by doors to prevent flooding of the entire ballast, alternatively I could push a button to open all ballast doors to allow the other sections to suppr...
by Scuba Recon
Thu Jan 11, 2018 8:55 am
Forum: General discussion
Topic: A good ballast size/setup ?
Replies: 9
Views: 84

A good ballast size/setup ?

After putting together a few designs for subs so far, I was wondering what size and type of a ballast on a sub determines how well it performs when areas begin to flood and take on water. Last few designs I just made them at the bottom section of the ship in a large centered space. Or do other desig...
by Scuba Recon
Thu Jan 11, 2018 8:41 am
Forum: Bug reports
Topic: 0.7.0.1 [Editor] Battery recharge speed issue.
Replies: 0
Views: 18

0.7.0.1 [Editor] Battery recharge speed issue.

I only just noticed this recently but the Battery's recharge values which a maximum of 500 by default, cannot be edited or saved any higher. For example I created a battery that had a max recharge of 1000 so I set the recharge speed to 1000, after saving and reloading the file again I check the batt...
by Scuba Recon
Fri Jan 05, 2018 12:28 am
Forum: Collaboration
Topic: Submarine Editor - Test Map Area
Replies: 0
Views: 31

Submarine Editor - Test Map Area

Basically what I wanted to suggest was in the editor, there should be a option to select a saved submarine design in which it would load it into a blank spaced cavern map with an AI crew of all classes. Doing so will speed up testing of submarine designs with navigation, ballast/engine functions, sh...
by Scuba Recon
Thu Jan 04, 2018 8:13 am
Forum: General discussion
Topic: Submarine Design Tips [Contribute!]
Replies: 10
Views: 1092

Re: Submarine Design Tips [Contribute!]

Still not confirmed as of yet, but for those who want to design a lengthy 'tube' type or just generally huge submarine designs. Certain generated caverns only permit a certain amount of horizontal space in sections where you must travel downward such as most starting points of Barotrauma's areas. If...
by Scuba Recon
Thu Jan 04, 2018 7:56 am
Forum: General discussion
Topic: Docking questions
Replies: 1
Views: 148

Re: Docking questions

Far as I know you need vertical or horizontal docking bay for your shuttle, same goes for the submarine you want to use it with. You can find them both in the Editor's misc section. Once you have both your custom shuttle and submarine in functional condition, wire both their docking bays with button...

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