Search found 172 matches

by Prune
Sat Nov 05, 2016 6:12 pm
Forum: Collaboration
Topic: SCP-294 liquids
Replies: 143
Views: 41503

Re: SCP-294 liquids

I can't believe this is the most complicated thing I've done in CB so far: o4C9cj9JBko Also made this because I'm 12. That's an incredibly detailed vomit simulation right there. Well done, I suppose? You might have to attach a forewarning for people with emetophobia now, thing are getting dangerous...
by Prune
Mon Oct 31, 2016 7:40 pm
Forum: Collaboration
Topic: SCP-294 liquids
Replies: 143
Views: 41503

Re: SCP-294 liquids

While you're overhauling this SCP could you perhaps add some new effects like improved eyesight and an event where the player can vomit in response to the drink they take, probably consisting off the camera being pulled to the ground and a splatter effect appearing on the floor with a sound effect. ...
by Prune
Sat Oct 08, 2016 7:39 pm
Forum: Collaboration
Topic: Revamping the Keycard System
Replies: 6
Views: 1239

Re: Revamping the Keycard System

I agree the key card system needs a revision, and your ideas seem interesting. The card designs should be disparate and recognisable, perhaps I.D badges for research personnel and technicians, access permits/cards for security and containment chambers. They should be balanced to enforce some backtra...
by Prune
Sat Aug 06, 2016 9:20 pm
Forum: General discussion
Topic: v1.4 Update
Replies: 17
Views: 1787

Re: v1.4 Update

Personally I'd like to see SCP-079 have a little more involvement and presence in the game, he's meant to be in full control of the facility and the very instigator of the mass containment breach, so I think he ought to interact with the world more. For starters, he could use some voice lines taunti...
by Prune
Tue Jun 09, 2015 9:45 am
Forum: Collaboration
Topic: SCP-939 Improved Animations
Replies: 24
Views: 2739

Re: SCP-939 Improved Animations

These animations are bang on. I like how in-character they are, reminds me of a real predator. The only thing I would change is the walking cycle, I think 939 should keep a much lower profile like a stalking tiger. Maybe push its head down to be lower than its shoulder or level with them, and give i...
by Prune
Thu Dec 11, 2014 5:04 pm
Forum: Modding
Topic: [1.0.6] Box of Horrors - A Compilation Mod v0.8.0b
Replies: 1288
Views: 263451

Re: [1.0.5] Box of Horrors - A Compilation Mod v0.7.9c

I've been talking about adding the stuff from BoH to the official game "at some point" for god knows how long now, but I think now would be a good time to finally get around to doing it. I've been planning on releasing v1.1 at the same time as the promo film by Lotims (which should be aro...
by Prune
Sat Sep 13, 2014 6:55 pm
Forum: Collaboration
Topic: SCPCBIrrlicht [Abandoned]
Replies: 604
Views: 84628

Re: Irrlicht Port

I'm writing new normal mapping shaders, just to have GLSL instead of ARB. The ARB shader seems to be a bit broken after I changed it, and ARB is too difficult for me to bother with. After several hours of reading and trying several implementations of the effect, I'm finally achieving something. Hop...
by Prune
Tue Aug 19, 2014 7:44 am
Forum: Collaboration
Topic: [WIP] SCP-939 Containment Chamber
Replies: 109
Views: 17619

Re: [WIP] SCP-939 Containment Chamber

http://s3.postimg.org/x9jypjc9f/939corridorstaircase.png I'm using the 914 sign because I'm lazy http://s3.postimg.org/embuvmn6b/939entrance.png http://s3.postimg.org/4xtter2z7/939topdown3.png http://s3.postimg.org/c3q5uy1g3/939windows.png Thanks for sending the file my way, I think I'll ju...
by Prune
Sun Aug 17, 2014 10:36 am
Forum: Collaboration
Topic: Old, creepy, abandoned heavy containment zone.
Replies: 20
Views: 4076

Re: Old, creepy, abandoned heavy containment zone.

Perhaps this area could be the remains of a previous containment breach, left to die of old age and natural causes. It would really spook the player to see the consequences of previous failures by the foundation, and from that you would get an idea of where the rest of the SCP foundation is heading....

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