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by juanjpro
Sat May 20, 2017 7:20 pm
Forum: General discussion
Topic: This poor game deserves better.
Replies: 18
Views: 279

Re: This poor game deserves better.

A major company needs to make a remake of this game You're not going to find one that's willing to invest in it, because there's no profit involved. unity engine is for the lazy people and dumb kids If you're not lazy, Unity can be great, you're just making a blanket statement here. a better key ca...
by juanjpro
Fri May 19, 2017 12:35 am
Forum: Modding
Topic: [Need help! Volunteers?] Secret mod project
Replies: 3
Views: 60

Re: [Need help! Volunteers?] Secret mod project

This isn't going to make it to tomorrow.
by juanjpro
Sun Apr 30, 2017 11:54 pm
Forum: General Off Topic
Topic: SCP:CB Map Generation Algorithm for Unity in C#
Replies: 1
Views: 60

Re: SCP:CB Map Generation Algorithm for Unity in C#

viewtopic.php?f=11&t=5265#p107608

The code is written in C++, but that didn't seem to be a huge deal for zornor.

Of course, you could (and probably should) go for a better approach at map generation.
by juanjpro
Wed Apr 26, 2017 4:34 pm
Forum: General discussion
Topic: My theory about the graphical "flicker" bug.
Replies: 12
Views: 235

Re: My theory about the graphical "flicker" bug.

So why wouldn't it be used as a long term solution? (I'm just curious. I have no experience with coding.) The game clearly just needs some better memory management. It's harder to pull off, but it would do more to improve framerate and stability. Feel free to use it for yourself though, I don't exp...
by juanjpro
Wed Apr 26, 2017 4:16 pm
Forum: General discussion
Topic: My theory about the graphical "flicker" bug.
Replies: 12
Views: 235

Re: My theory about the graphical "flicker" bug.

Vane Brain wrote:http://undertowgames.com/forum/viewtopic.php?f=5&t=6498
Try this

This can't be a long-term solution though, don't make this part of the official builds.
by juanjpro
Wed Apr 19, 2017 6:25 pm
Forum: General discussion
Topic: To modernize Blitz3D?
Replies: 4
Views: 297

Re: To modernize Blitz3D?

I found the SCP source on GitHub so I'm going to try running through my new C translator and see what I get back. :gasp: Nice, I doubt the code will be anywhere near readable though. I noticed another thread about building a MAV-less Blitz3D. Are you guys using your own custom build or was that jus...
by juanjpro
Wed Apr 19, 2017 6:09 pm
Forum: Modding
Topic: How To Edit / View .RMESH Files.
Replies: 3
Views: 152

Re: How To Edit / View .RMESH Files.

Someone already asked this question (on the wrong subforum, mind you, so I can understand if you missed it) http://undertowgames.com/forum/viewtopic.php?f=18&t=6068 You can try to view and modify an RMesh file, but you'll need to write some code to convert it to something else or create a plugin...
by juanjpro
Tue Apr 18, 2017 9:31 pm
Forum: General discussion
Topic: What program can I use to import or export RoomMesh files aka rmesh files?
Replies: 9
Views: 309

Re: What program can I use to import or export RoomMesh files aka rmesh files?

I don't have a B3D exporter on hand, but there has be one out there somewhere. Can't be bothered to make or find one, to be honest.
by juanjpro
Tue Apr 18, 2017 8:56 pm
Forum: General discussion
Topic: What program can I use to import or export RoomMesh files aka rmesh files?
Replies: 9
Views: 309

Re: What program can I use to import or export RoomMesh files aka rmesh files?

.bb files are compiled with Blitz3D. You can get it here: http://www.blitzbasic.com/Community/posts.php?topic=107434 Containment Breach depends on modified binaries for extra features, which are available here: https://github.com/Regalis11/scpcb/blob/master/mavless_bin.zip . You won't need them for ...
by juanjpro
Tue Apr 18, 2017 8:36 pm
Forum: General discussion
Topic: What program can I use to import or export RoomMesh files aka rmesh files?
Replies: 9
Views: 309

Re: What program can I use to import or export RoomMesh files aka rmesh files?

RMesh files are created from B3D meshes with a converter tool: https://github.com/Regalis11/scpcb/blob/master/Converter.bb . Note that not any B3D mesh will work properly with this converter; it was designed for files exported by 3D World Studio, which to my knowledge isn't easily obtainable anymore...

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