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by juanjpro
Sun Sep 10, 2017 5:30 pm
Forum: Bug reports
Topic: Dedicated crash server
Replies: 1
Views: 98

Re: Dedicated crash server

This report seems to suggest that you're using an old version of the .NET framework. Barotrauma is built to use 4.5 (https://www.microsoft.com/en-us/download/details.aspx?id=30653), and we might need to update this in the future, so getting 4.6.2 might also be a good idea.
by juanjpro
Wed Aug 16, 2017 6:12 pm
Forum: Bug reports
Topic: Security Monitors are just a bunch of programs - FPS cut in half by the game?
Replies: 3
Views: 249

Re: Security Monitors are just a bunch of programs - FPS cut in half by the game?

That might be the blur effect, which uses a similar technique.
by juanjpro
Wed Aug 16, 2017 5:24 pm
Forum: Bug reports
Topic: Security Monitors are just a bunch of programs - FPS cut in half by the game?
Replies: 3
Views: 249

Re: Security Monitors are just a bunch of programs - FPS cut in half by the game?

To render the image displayed on CCTVs, the game renders everything from each camera's perspective onto the back buffer and copies the image data into a texture (rendering to a separate buffer would be better, but Blitz3D doesn't support that). The Steam overlay seems to detect every single draw cal...
by juanjpro
Tue Jun 27, 2017 11:59 am
Forum: Modding
Topic: RMesh importer for fragMOTION
Replies: 4
Views: 477

Re: RMesh importer for fragMOTION

Of what I understood it is an alternative has world studio? No. This is mostly a tool for port developers who want to have access to the latest versions of the rooms without having to write an RMesh importer for their projects, and it will not allow you to create rooms in the same way 3D World Stud...
by juanjpro
Sun Jun 25, 2017 10:58 pm
Forum: Modding
Topic: RMesh importer for fragMOTION
Replies: 4
Views: 477

RMesh importer for fragMOTION

http://i.imgur.com/ofiRalr.png This would've been useful a few years ago. Only imports the main meshes (drawn/collision), doesn't include triggerboxes or point entities simply because there's no good way to represent them in fragMOTION. On top of that, fragMOTION doesn't support multiple texture co...
by juanjpro
Thu Jun 22, 2017 1:55 am
Forum: Modding
Topic: Help - Compiling .bb files to replace item names/death messages
Replies: 5
Views: 314

Re: Help - Compiling .bb files to replace item names/death messages

Sic wrote:Thanks but the run program command gives me the error message "Function 'loadanimmesh_strict' not found". When I press F5 in Items.bb. Not sure about the other source code files.

You only need to compile Main.bb, as it includes the other files.
by juanjpro
Thu Jun 22, 2017 12:57 am
Forum: Modding
Topic: Help - Compiling .bb files to replace item names/death messages
Replies: 5
Views: 314

Re: Help - Compiling .bb files to replace item names/death messages

Oh hey, it's you again. iirc MrPeanut's guide mentioned that Blitz3D's default IDE is trash, so he'd be using IDEal. Nowadays I just use the default IDE (mostly because my modified copy of the engine completely breaks IDEal so I don't have a choice), so to run in Debug Mode just make sure "Pro...
by juanjpro
Sun Jun 18, 2017 3:57 pm
Forum: General discussion
Topic: Dedicated Server
Replies: 2
Views: 397

Re: Dedicated Server

No such build exists yet, but we're working on it! https://github.com/Regalis11/Barotrauma/tree/dedicated-server

Hopefully it'll be available with the next update.
by juanjpro
Thu Jun 01, 2017 4:31 pm
Forum: Bug reports
Topic: Night Vision Goggles and Blinking
Replies: 4
Views: 435

Re: Night Vision Goggles and Blinking

Vane Brain wrote:This is not a bug, but devs ignoring

Unintended/incorrect behavior because of ignorance is still a bug.
by juanjpro
Wed May 24, 2017 7:00 pm
Forum: General discussion
Topic: This poor game deserves better.
Replies: 82
Views: 6464

Re: This poor game deserves better.

Corrosive Beast wrote:Cool story you cant say anymore games because there are not any good games

AgentParadox wrote:seriously, I could spend all day listing them, but I won't because "too long didn't read >=("

Nice one.

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