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by InnocentSam
Fri Jun 30, 2017 12:10 am
Forum: General discussion
Topic: Containment Breach Unity Remake (2017) - Latest Build: 0.5.5 (11/25/17)
Replies: 638
Views: 81340

Re: Containment Breach Unity Edition (2017) - Latest Build: 0.5 (6/3/17)

zornor90 wrote:Image

Animation state machines are the real SCP....

Whenever we do a game jam I always pawn the animations (and everything that comes with them) off to another dev. For that exact reason.
by InnocentSam
Sat Jun 24, 2017 12:48 pm
Forum: General discussion
Topic: Containment Breach Unity Remake (2017) - Latest Build: 0.5.5 (11/25/17)
Replies: 638
Views: 81340

Re: Containment Breach Unity Edition (2017) - Latest Build: 0.5 (6/3/17)

Keep up the good work. Having Unity experience is invaluable and just working on this project will make you better from it :)
by InnocentSam
Sat Aug 27, 2016 11:04 pm
Forum: General discussion
Topic: Why is the texture quality setting not available in 1.3.1?
Replies: 20
Views: 2734

Re: Why is the texture quality setting not available in 1.3.1?

I think it's effectively the medium option. Not that it matters anyway, it didn't do much in the first place. If the game wasn't already overtly large, filesize-wise, replacing the textures with quality-controllable DDS textures would work. Or, if it doesn't support this, simply stuffing in low qua...
by InnocentSam
Tue Aug 23, 2016 12:29 pm
Forum: Modding
Topic: [1.3.7] "Project Resurrection" Mod (V.3.0 - 65%)
Replies: 221
Views: 40928

Re: [1.3.1] SCPS Mod

juanjpro wrote:
Seriously, this scps sucks? No way, its been in the game for so long so how this SCP sucks?

Yes, it does suck. How it made it into the official game is beyond me, and I'm glad that it's mostly gone now.

Compared to some of the events I designed I thought it was neat :?
by InnocentSam
Tue Aug 09, 2016 12:36 am
Forum: General discussion
Topic: A focus on stability?
Replies: 18
Views: 2106

Re: A focus on stability?

Frankly it depends on the users. I used to use Zoho for bug tracking, and asked users to report bugs using a provided template. The bug tracker allowed me to chomp through bugs, but it was largely my own reported/noted bugs on the list, and very few ones were reported by users. Point being that give...
by InnocentSam
Thu Aug 04, 2016 1:51 pm
Forum: General discussion
Topic: v1.3 Update
Replies: 689
Views: 71672

Re: v1.3 Update

Shit, it's out?

EDIT:
Spoiler
- removed SCP-1074

Image
by InnocentSam
Thu Jul 21, 2016 12:10 pm
Forum: General discussion
Topic: v1.3 Update
Replies: 689
Views: 71672

Re: v1.3 Update

Vane Brain wrote:Yep. But I think it will be better if we add all this rooms under room with monitors

This wouldn't be a bad idea really; allows Win8+ compatibility at a compromise. Assuming this is the only issue with these operating systems...
by InnocentSam
Fri Jul 15, 2016 2:52 pm
Forum: General discussion
Topic: v1.3 Update
Replies: 689
Views: 71672

Re: v1.3 Update

What's happening/shaking/going down in Groove Town?
by InnocentSam
Wed Jun 29, 2016 6:33 pm
Forum: General discussion
Topic: v1.3 Update
Replies: 689
Views: 71672

Re: v1.3 Update

PXLSHN wrote:Well, it was more harder than you think.

T'was a joke, mate. I'm well aware of how Blitz3D can make the simplest gameplay elements a pain to implement :wink:
by InnocentSam
Wed Jun 29, 2016 1:23 pm
Forum: General discussion
Topic: v1.3 Update
Replies: 689
Views: 71672

Re: v1.3 Update

PXLSHN wrote:I needed like months to find out how to do it in Blitz3D and to make it working properly

Scrub.

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