Search found 925 matches

by Steelpoint
Sun Jul 03, 2016 1:30 pm
Forum: General discussion
Topic: v1.3 Update
Replies: 689
Views: 101736

Re: v1.3 Update

The release will come when it comes.

I personally never set any expectations so I'm plesently surprised when a new release comes around.
by Steelpoint
Sun Jul 03, 2016 1:29 pm
Forum: Collaboration
Topic: SCP Containment Breach for android
Replies: 6
Views: 2492

Re: SCP Containment Breach for android

First this is the wrong forum.

Secondly Regalis is spending most of his time making Barotrama and not on SCP:CB.

Finally he's not going to port the game to a mobile platform for many different reasons. From time consuming to its literally impossible.
by Steelpoint
Sun Jun 26, 2016 10:32 am
Forum: General discussion
Topic: v1.3 Update
Replies: 689
Views: 101736

Re: v1.3 Update

New minor update was pushed: viewtopic.php?f=15&t=5280

Only change was fixing the Guard blocking the door in the intro.
by Steelpoint
Sun Jun 05, 2016 9:44 am
Forum: Bug reports
Topic: [1.2.2] A few bugs I have encountered
Replies: 7
Views: 1731

Re: [1.2.2] A few bugs I have encountered

I'm playing 1.2.3 and here are a list of the bugs I have so far experienced: 1. Interacting with the control panels, and provoking SCP-049, invariably leads to an MAV within seconds. 2. Going down the stairs to the control room in SCP-106's containment room makes the whole room disappear. (Importan...
by Steelpoint
Wed Jun 01, 2016 11:44 am
Forum: General discussion
Topic: v1.3 Update
Replies: 689
Views: 101736

Re: v1.3 Update

I think any optimization and performance improvements with this update would be fantastic enough as is, as the base game constantly runs at a sub 30 FPS and of dips, such as using the SNAV or NV Goggles.
by Steelpoint
Wed Jun 01, 2016 5:29 am
Forum: General discussion
Topic: Is this game dead?
Replies: 53
Views: 18444

Re: Is this game dead?

Nah, all good things must come to a end eventually. I'm hopeful about the upcoming 1.3 patch releasing soon. No one ever expected SCP:CB to be developed forever, but to see how far its come just shows how great a game it is. Besides, there's always the chance for future SCP inspired games to be made...
by Steelpoint
Wed Jun 01, 2016 5:27 am
Forum: Collaboration
Topic: Various Inaccuracies
Replies: 11
Views: 2379

Re: Various Inaccuracies

The 049-2's are likely balanced out to walk simply because having a running enemy that can melee you to death very rapidly would not exactly be enjoyable. Gameplay trumps lore as far as I'm concerned, in this case I think making the 049-2's walk is a fine compromise. For 008 I think its down more to...
by Steelpoint
Tue May 31, 2016 2:43 pm
Forum: Bug reports
Topic: [1.2.3] MAVs, slowdowns and more
Replies: 6
Views: 1179

Re: [1.2.3] MAVs, slowdowns and more

I have noticed the game is very unoptimized in some circumstances, like wearing Night Vision Goggles as one example of many.

I oft only get 30 fps a second, and usually dip well below that often.
by Steelpoint
Mon May 30, 2016 3:49 pm
Forum: General discussion
Topic: v1.3 Update
Replies: 689
Views: 101736

Re: v1.3 Update

Its nice to see this game still getting updates.

Good work.
by Steelpoint
Wed May 27, 2015 4:00 pm
Forum: Foundation Discussion
Topic: Favorite Group of Interest?
Replies: 4
Views: 1860

Re: Favorite Group of Interest?

Personally I like both the Chaos Insurgency and, more so, the Global Occult Coalition. The Chaos Insurgency I like simply because I enjoy the idea of a subversive former element of the Foundation going rogue and, while still trying to uphold the ideals of the Foundation, but want to do so in the exa...

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