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Re: Dev Topic #3

I have not been on here in awhile...

So... when was the 0.8.1 released? Are there any plans for the next update? (not when it comes out, but some basic 'what can we expect')

Re: Dev Topic #2

Destructoid wrote:
SCP-682 wrote:Ooh, new update on Friday? Picked a good time to show up again, especially considering I'm gonna (probably) be in it...
The week can't go by fast enough.
If you're not as into SCP as you used to be, it actually can.

Re: How to get rid of 096!

Why cant we just put it in the same room as SCP-017 or send it to the pocket dimension :106: ? I think it would be pretty cool to see 096 staggering around the pocket dimension after you, half corroded and having chunks of bone exposed and an eye missing. Even better if you escape and he stays that...

Re: The 914/keycard problem

The main problem with having SCP-005 lies behind the keypad doors in the facility. SCP-005 can open those, too, so you wouldn't have to get the codes, plus theres the keypad doors that are impassable (Maintenance Tunnels and Control Room at Gate B). Theres also SCP-860, which would be pointless and ...

Re: SCP-096 Stuff

You should make an animation that plays only when he's standing in the elevator, with his arms crossed and tapping one foot. Maybe snapping his fingers in sync with elevator music (there should be elevator music)

Re: Suicide Guard's P90.

Even if you could pick up the gun and shoot the MTFs, its still pretty useless. They probably wear tons of armoring, they travel in teams of 3, and they're highly trained with their weapons. You have no armoring and the closest thing to weapons training you as a convicted criminal is holding a pisto...

Re: Spawning in other containers

You know, if we have different spawn pints, what about playing as different characters as well? So for 106's spawn point, you could be a security guard, another would be in the office, and when 106 breaches containment, both run out in a panic (forgetting their firearms) and after running for a few ...

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