Search found 254 matches

by whathopercy
Sun Apr 02, 2017 10:43 pm
Forum: Modding
Topic: [1.2.4] SCP - Nine Tailed Fox Mod (v0.2.0 in progress again)
Replies: 1274
Views: 323231

Re: [1.3.X] SCP - Nine Tailed Fox Mod (v0.2.0 in progress again)

Do you plan to include some semblance of an ending? A climactic confrontation with the Insurgency could be pretty cool. In that vein: do you plan on adding more enemy variety to the game? It'd be interesting to see things change up between containment zones; zombies and the aforementioned insurgents...
by whathopercy
Sat May 21, 2016 12:45 pm
Forum: Modding
Topic: [1.2.4] SCP - Nine Tailed Fox Mod (v0.2.0 in progress again)
Replies: 1274
Views: 323231

Re: [1.2.3] SCP - Nine Tailed Fox Mod (v0.1.1) The Big Update

This is absolutely incredible. I cannot thank you guys enough for the awesome job you've done with this. I had given up on this as a fantasy a very long time ago, as something that would be amazing but could never happen.
by whathopercy
Sat Mar 07, 2015 8:22 pm
Forum: Collaboration
Topic: Lockers for the locker god!
Replies: 1
Views: 789

Lockers for the locker god!

What it says on the tin. A locker room for each containment zone; in the light (starting), it might be a bit haphazard, like people were leaving in a hurry, with a pistol or two on some benches for cosmetics (obviously you could not pick them up,) with useful items including a first aid kit, a radio...
by whathopercy
Wed Oct 22, 2014 12:07 am
Forum: Foundation Discussion
Topic: A fourth SCP class?
Replies: 25
Views: 12725

Re: A fourth SCP class?

Basically, the Thaumiel class exists, but the majority of the SCP Foundation denies the existence of such a class? Because I believe on Thaumiel based on a few pages of the wiki, although I can't be really sure. Thaumiel class is only very classified because of the secrecy of the objects which it i...
by whathopercy
Sun Aug 31, 2014 2:25 pm
Forum: Bug reports
Topic: Problem with Map Making
Replies: 2
Views: 925

Re: Problem with Map Making

autotroph wrote:Yep, juanjpro posted code to fix that, which risingstar64 has compiled in Blitz3D here: viewtopic.php?f=6&t=4053


Thanks.
by whathopercy
Sun Aug 31, 2014 12:35 am
Forum: Collaboration
Topic: Upgraded difficulty system?
Replies: 13
Views: 3939

Re: Upgraded difficulty system?

Also, I think console commands should be available in all difficulties, because they aren't meant to be used by the player. They are used for various functions like debugging the game and testing new features. isnt that already one of the bullet points when you beat the game "didn't use consol...
by whathopercy
Sat Aug 30, 2014 1:35 pm
Forum: Foundation Discussion
Topic: How to kill SCP-682
Replies: 52
Views: 17348

Re: How to kill SCP-682

There is one scp 001 proposal that I am pretty sure would outright erase scp 682. There are many minds involved in scp development and so there are many scps, mainly reality warping scps, that can, by definition, turn scp 682 into a mortal house cat. They tried one SCP with that ability and they fa...
by whathopercy
Fri Aug 29, 2014 9:48 pm
Forum: Bug reports
Topic: Problem with Map Making
Replies: 2
Views: 925

Problem with Map Making

When I make a map with the editor, it crashes right after the intro. Does anyone have a fix for this?
by whathopercy
Fri Aug 29, 2014 12:07 pm
Forum: Collaboration
Topic: Upgraded difficulty system?
Replies: 13
Views: 3939

Re: Upgraded difficulty system?

Overall, these are some really good ideas and some that didn't really convince me. However, I feel like the difficulty levels that you suggested could be independent from the setting of being able or unable to quicksave. Maybe there could be one option like Safe/Euclid/Keter/Thaumiel and another on...
by whathopercy
Fri Aug 29, 2014 1:37 am
Forum: General discussion
Topic: SCP Containment Breach V1.0 Trailer [Fanmade]
Replies: 10
Views: 3393

Re: SCP Containment Breach V1.0 Trailer [Fanmade]

That trailer is sexy. I have never had to use that expression. But considering the rather steady tone of horror and death with the teasers we currently have, I feel "sexy" qualifies. EDIT: Although, I do concur with the other viewers about the impropriety of the action-y-ness of the music....

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