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by Destructoid
Wed Feb 12, 2014 2:56 am
Forum: Collaboration
Topic: Various models for consideration
Replies: 266
Views: 57424

Re: Various models for consideration

Be sure to add lavaman as the alt texture, haha.
by Destructoid
Fri Feb 07, 2014 9:59 pm
Forum: General discussion
Topic: Importing CB into Unity!. (PROJECT - DEAD) (NEW VIDEO)
Replies: 175
Views: 35970

Re: Importing CB into Unity!. (PROJECT - ACTIVE) (NEW VIDEO)

Yeah capy, don't rush. I can open the maps in fragMOTION, so maybe you can export them with that? I don't know. I am also able to do that, but because of the way the lighting has been done on the models, I am unable to import the models into Unity with their textures. Why not just ditch the light m...
by Destructoid
Tue Feb 04, 2014 9:33 pm
Forum: Modding
Topic: SCP - Containment is Magic Mod (V2.2.3)
Replies: 1835
Views: 274527

Re: SCP - Containment is Magic Mod

Ah that cobbled together start screen, my background and the mismatched scan lines, brings back memories.
by Destructoid
Tue Feb 04, 2014 3:00 am
Forum: Modding
Topic: SCP - Containment is Magic Mod (V2.2.3)
Replies: 1835
Views: 274527

Re: SCP - Containment is Magic Mod

Somepony post a screenshots! Is this like the mod that we were working on before? That one started looking real nice before we got struck by lethargy. Make sure you do all the important stuff while you're still hyped! Also, are you re-using my assets? If so that would be sweet. :laugh:
by Destructoid
Tue Feb 04, 2014 2:57 am
Forum: General Off Topic
Topic: Leaving SCP:CB Development
Replies: 30
Views: 7100

Re: Leaving SCP:CB Development

It's a shame to see you go buddy. Good luck at school and in modelling! Keep pulling those vertices and one day you'll make it big, I know you can do it... We can also play doto sometimes. ;)
by Destructoid
Tue Feb 04, 2014 2:54 am
Forum: General Off Topic
Topic: Suddenly...
Replies: 33
Views: 6693

Re: Suddenly...

Trialtrex21 wrote:
Destructoid wrote:Urist McBendover.

Are you fucking serious?

One-Hundred per cent.
by Destructoid
Tue Feb 04, 2014 2:54 am
Forum: Collaboration
Topic: [Suggestion] BSODs and other images on computer screens once
Replies: 4
Views: 1326

Re: [Suggestion] BSODs and other images on computer screens

Brunou8 wrote:Something like this?:

Spoiler
Image


Or like this?:

Spoiler
Image

The first.
by Destructoid
Tue Feb 04, 2014 12:33 am
Forum: Collaboration
Topic: [Suggestion] BSODs and other images on computer screens once
Replies: 4
Views: 1326

[Suggestion] BSODs and other images on computer screens once

This is just a small suggestion that could add to the atmosphere of the game, as I've always thought computer errors were kind of creepy for some reason.
by Destructoid
Tue Feb 04, 2014 12:30 am
Forum: General discussion
Topic: The current GUI
Replies: 26
Views: 4694

Re: The current GUI

I always particularly liked Resident Evil 3's Inventory Display. http://4.bp.blogspot.com/-A9sT4_8QDHE/UKE14FR5pOI/AAAAAAAACG4/7d_IWE-Qh8o/s640/re1.jpg It might work? But it would pretty much block off most of the screen. It could add special menus like estimated player health when items are found....
by Destructoid
Tue Feb 04, 2014 12:28 am
Forum: Collaboration
Topic: Improved 106 Victim Texture (Dead)
Replies: 22
Views: 4969

Re: Improved 106 Victim Texture

Otherwise it looks good, but what's up with that jpeg artifact mess (especially on the pants and the shirt)? I'm not entirely sure what that means, but the darkness on the pants and shirt do look akward in-game, I'll fix that. Alright at the time of posting this comment, I fixed the lighting proble...

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