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by juanjpro
Fri Jan 04, 2013 2:26 pm
Forum: Modding
Topic: SCP: Containment Breach - Language Pack Mod [DISCONTINUED]
Replies: 24
Views: 10131

Re: SCP: Containment Breach - Language Pack Mod [Release]

One question do we have to add sound effect ourselves for MTF and facility messages ? If so, could someone give me these effects in order to make the recordings ? i'm currently working on a french translation mod. Yes, it's how it works. Unfortunately, I: am not a voice actor; can't speak in French...
by juanjpro
Thu Jan 03, 2013 10:23 pm
Forum: Modding
Topic: SCP: Containment Breach - Language Pack Mod [DISCONTINUED]
Replies: 24
Views: 10131

Re: SCP: Containment Breach - Language Pack Mod [RC1]

mrpeanut188 wrote:Would you be fine if I bundled this with my mod I'm making?

I wouldn't mind.
by juanjpro
Thu Jan 03, 2013 2:06 pm
Forum: Modding
Topic: SCP: Containment Breach - Language Pack Mod [DISCONTINUED]
Replies: 24
Views: 10131

Re: SCP: Containment Breach - Language Pack Mod [RC1]

Release Candidate 1 has been released. Finally, full translations can be made :D
by juanjpro
Thu Jan 03, 2013 2:05 pm
Forum: Modding
Topic: [REL] [0.6.5] SCP-005 mod
Replies: 21
Views: 14687

Re: [REL] [0.6.5] SCP-005 mod

It's a very nice mod, but access to the key should require a Level 4 clearance level, since open the door and getting it is both non-canon and it makes the game too easy once you find it.
by juanjpro
Wed Jan 02, 2013 1:22 pm
Forum: Old Threads
Topic: v0.6.5 Changelist/bugs
Replies: 63
Views: 10735

Re: v0.6.5 Changelist/bugs

You can Save & Quit at Gate A. This will/might corrupt the save you are using.
by juanjpro
Mon Dec 31, 2012 9:23 pm
Forum: General discussion
Topic: About SCP 079
Replies: 5
Views: 1594

Re: About SCP 079

So, I was checking out the wiki page for SCP 079, and something was kind of bothering me. After it finishes talking, it flashes a white X on its screen. http://images3.wikia.nocookie.net/__cb20121107171237/scpcontainmentbreach/images/thumb/1/19/079face2.jpg/185px-079face2.jpg After reading through ...
by juanjpro
Mon Dec 31, 2012 3:09 pm
Forum: Modding
Topic: SCP: Containment Breach - Language Pack Mod [DISCONTINUED]
Replies: 24
Views: 10131

SCP: Containment Breach - Language Pack Mod [DISCONTINUED]

SCP - Containment Breach- Language Pack Mod [DISCONTINUED] As the title suggests, this mod (built on SCP: CB v0.6.5) adds support for "language packs", made of an INI file and separate GFX, SFX, etc. This mod does not copy every single texture, sound or model in the game, it justs copies ...
by juanjpro
Sat Dec 29, 2012 11:51 pm
Forum: Collaboration
Topic: Game Updating
Replies: 3
Views: 1059

Game Updating

This is just a simple idea, so we can all enjoy new versions of the game quickly (or quicker than before). Since SCP: Containment Breach can only be updated by downloading a full new version of the game, what if a smaller package that just replaces or adds content to the game (new models, textures, ...
by juanjpro
Mon Dec 17, 2012 1:31 am
Forum: Collaboration
Topic: 096's Spawns?
Replies: 40
Views: 6454

Re: 096's Spawns?

chris0matic wrote:Since he always appears in lockroom. It isnt scary anymore. and unrealistic. So why not have him spawn once randomly in any place on the map... besides starter room.

I like this idea, so he could spawn in the maintenance tunnels...
by juanjpro
Sun Dec 16, 2012 11:37 pm
Forum: Collaboration
Topic: juanjpro EXPOSED
Replies: 2
Views: 1513

juanjpro EXPOSED


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