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by juanjpro
Tue Apr 18, 2017 8:56 pm
Forum: General discussion
Topic: What program can I use to import or export RoomMesh files aka rmesh files?
Replies: 10
Views: 2750

Re: What program can I use to import or export RoomMesh files aka rmesh files?

.bb files are compiled with Blitz3D. You can get it here: http://www.blitzbasic.com/Community/posts.php?topic=107434 Containment Breach depends on modified binaries for extra features, which are available here: https://github.com/Regalis11/scpcb/blob/master/mavless_bin.zip . You won't need them for ...
by juanjpro
Tue Apr 18, 2017 8:36 pm
Forum: General discussion
Topic: What program can I use to import or export RoomMesh files aka rmesh files?
Replies: 10
Views: 2750

Re: What program can I use to import or export RoomMesh files aka rmesh files?

RMesh files are created from B3D meshes with a converter tool: https://github.com/Regalis11/scpcb/blob/master/Converter.bb . Note that not any B3D mesh will work properly with this converter; it was designed for files exported by 3D World Studio, which to my knowledge isn't easily obtainable anymore...
by juanjpro
Tue Feb 28, 2017 3:20 pm
Forum: Collaboration
Topic: Scalable HUD in settings
Replies: 1
Views: 545

Re: Scalable HUD in settings

It's on our to-do list now, we just haven't gotten around to doing this yet because spritefonts in MonoGame have a fixed size, and we can't change it in-game unless we change the way fonts are handled in the first place.
by juanjpro
Thu Feb 16, 2017 12:47 pm
Forum: Bug reports
Topic: WYSIWYG Map Editor doesn't work
Replies: 2
Views: 463

Re: WYSIWYG Map Editor doesn't work

The RMesh format was slightly changed around 1.3, so some of the new rooms are incompatible with the WYSIWYG editor since it hasn't been updated for some time. You could either hope that someone will feel like fixing it, or use older versions of the meshes that don't load.
by juanjpro
Fri Jan 27, 2017 10:01 pm
Forum: Bug reports
Topic: MAV on RMesh Converter
Replies: 2
Views: 599

Re: MAV on RMesh Converter

The converter isn't designed to be all that stable since it's just a developer tool, if you want to pinpoint any errors that pop up you should be running it through the Blitz3D debugger. I'm assuming that the reason it's crashing for you is because you're using it on a B3D file that doesn't follow t...
by juanjpro
Wed Jan 11, 2017 2:43 pm
Forum: General discussion
Topic: List of Various Containment Breach Ports
Replies: 16
Views: 3522

Re: List of (Cancelled) Containment Breach Ports

why bother porting the game anymore Blitz3D is open source; users could dedicate their time to trying to port it to OpenGL or a more modern version of DirectX There are people that already did this The only person that was making reasonable progress in updating Blitz3D's renderer died of an aneurys...
by juanjpro
Sat Dec 31, 2016 10:22 pm
Forum: General discussion
Topic: What's the story of 0.4?
Replies: 2
Views: 801

Re: What's the story of 0.4?

v0.5 was such an important update that it was deemed equivalent to two major updates, so 0.4 was skipped.
by juanjpro
Fri Dec 09, 2016 8:18 pm
Forum: General Off Topic
Topic: Random Off-Topic discussion
Replies: 3583
Views: 400962

Re: Random Off-Topic discussion

ag u should git gud at cs

also thx 4 overwatch
by juanjpro
Tue Nov 15, 2016 8:11 pm
Forum: General discussion
Topic: The new physics engine breaks multiple mechanics. For Regalis.
Replies: 2
Views: 851

Re: The new physics engine breaks multiple mechanics. For Regalis.

We are aware of these issues and will be working to fix them. However, we probably won't be returning to the previous system, since that had a ton of problems of its own that are a lot harder to fix than the ones the current system has (particularly, syncing is a lot harder to do properly with the o...

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