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Re: Compiling Source Code

And all you had to say was "I deleted CompData, it helped. Thanks anyway." You didn't need to write all of that. Since when has 2 lines of text been "all of that"...? One more question, Do I need to compile other .bb files of the game or not? When you compile Main.bb, it compiles all included .bb f...

Re: Compiling Source Code

Now, I've just finished getting Blitz3D and got the right version. Do I need anything else to compile the source code so I can use it for making mods? Basiclly you now just need FastExt & FastText from Here Decls go to the userlibs folder where you had installed Blitz3D and .bb to you mod folder. A...

Re: [WIP] D-Class Quarters Toilet

unfortunately it seems blitz doesn't support normal maps and only has basic lighting You could add normal maps for specific cases, but whether or not it looks good varies from model to model. However, it is a this-or-that situation with lighting. To get good lighting, the model has to be included i...

Re: Server lists.

This would require a master server. Each server would send a "heartbeat" to this master server, updating information such as player count, gamemode, server name, tags, players online, etc.

This would also require a decent server to handle these heartbeats (when Subsurface picks up more players).

Re: Subsurface v0.1

I've put an alternative mirror up if you want to have an alternative download spot that isn't Mega. Just played it for the first time a moment ago... I'm looking forward to this. I like games like these (Pulsar, FTL, etc.) but it's interesting to see the genre in this light, and underwater (as oppos...

Re: Blitz3D : where and how ?

Ok thank you i got it :D And to build and modify the objects etc ... ? i must use 3dmax thing like that ? Any modelling program that can export to .OBJ will do, but then you need to use FragMOTION to convert to .B3D format. I'm sure there's a plugin for 3DSMax or Blender that exports to B3D. Hell, ...

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