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Re: Barotrauma Extended v7.0

Mod update, lads! Here's the changelog: Mod Changes: -Added new consumables, Mantis Eggs and Mantis Caviar. Caviar doesn't rot so it doesn't need to be stored in Food Cans or Refrigerators. -Added a new consumable, Husk Caviar. There are 2 recipes for it, one of them infects with Velonaceps Calyx. -...

Re: Barotrauma Extended v6.9

Alright, here's the changelog for the v6.9 BTE update: Mod Changes: -Added a new alarm, Emergency Siren C. It's that iconic Nostromo alarm sound. -Added a new button, Utility Access. It's a lever slot that can only be opened while holding a wrench in either hand. -Added new labels that can be placed...

Re: Shadow Mantis Mod

You could make it its own mod instead of modifying the vanilla files. putting stuff in the Content folder will prevent the game from being playable in multiplayer unless other ppl install this in their game too. Having its own mod folder means they can switch back to vanilla or use another mod while...

Re: Barotrauma Extended v6.8

New mod update, lads! Here's the changelog: Mod Changes: -Added a new map location, Shipyard. Mechanics and Engineers are common in this location. -Added a new background wall. Rusty steel panels for rooms like brig cells, storage areas, etc. -Added a new background texture, Ceiling Chains. Just lik...

Re: Barotrauma Extended v6.7

Stun is a bit... weird. little stun damage will mean you'll be prettu much hitting someone until they go to critical or someone uses a stun baton or similar. If an enforcer sees you hitting someone to stun-lock them, you'll probably be the one getting stunned and brigged by them.

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