Search found 41 matches

About the old texture-less guards from the first versions

(I'm posting this because it's certain that not everyone knows about that) So, i was messing around with the game files (as i always do) and i decided to mess around with v0.1.2's files. I instaled an program called Assimp Viewer which allows me to look at models. I was looking on the guard.b3d mode...

Re: [1.2.4] SCP - Nine Tailed Fox Mod (v0.2.0 in progress again)

Hi there! I'm the guy who talked about the " :173: " Class-Ds. So, i was messing around the NTF Mod GFX files (As i always do with every game that have its files free for changing), and i started to remake the icons for the kevlar and the ammo. Here are them: http://i.imgur.com/AtwyS3i.png http://i....

Re: SCP-087-B Extended Edition

So... from what i've seen, (in the GFX and SFX files) there are: -28 New Rooms (including mapend.x and mapending.x which are for the ending, mapnothing.x, still unknown what it is for me, stairs.x and stairs2.x, also unknown what it is for me, but by the name it must be an type of staircase, act_maz...

Re: [Idea] SCP-965

hmmm... so it would work kinda similar to SCP-895, except it would appear on windows like the window of the room where you get your first Level 2 Key Card and your first Navigator and in the CCTV room where you unlock the Heavy Containment Zone checkpoint.

SCP-427 Ideia

I was reading the SCP-914's article on the SCP Wiki when i read the folowing: Name: Dr. Ouros Date: ██/█/20██ Total items: 1x pill of SCP-500 Input: 1 pill Setting: Fine Output: 1 ornate metal locket, now classified as SCP-427 Then, i immediately thinked on an ideia of adding 427 on the game and to ...

[v1.3.8][WIP] SCP - Clean Breach [Re-Texture for low-end PCs]

This is my first mod. It is, of course, a re-texture, that is because i don't have much experience on Blitz3D and on making models. Clean Breach has a similar objective to the CleanTF2, (from Team Fortress 2) to make textures clean and light, so that the game can load faster and (maybe) get a better...

Re: Auto-using an keycard?

Yeah, i also thinked it would be too easy and pointless (And lazy ._.), but actually, there is a mod called Inventory Mod that can do this (auto-use a keycard, though only when it is equiped), but, unfortunately, the mod only has a version to 1.0.6. Maybe i can port the mod to 1.3.8 if i have spare ...

Auto-using an keycard?

Is it possible to modify the game so that it automatically uses your highest clearance keycard to open a door? An example. I have an Level 2 KeyCard: http://i.imgur.com/inKlvOL.jpg And i click on an keycard button without the keycard selected, the game will identify it as your highest security clear...

[v1.3.8] SCP-914 Intake/Input Bug

The bug is, when i activate SCP-914, if i go near the intake/input door, even if it is closed, it acts like i am inside it. Example: If i put it on any settings, activate it, wait for the Intake door to close and go near it at a certain spot, the screen gets black like i am inside it. (Tested on all...

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