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Re: [0.5.4.1] 4-bit computer

Okay. Finally got to updating this again. It now has FOUR opcodes (16 combinations) and two pairs of 4 operands (16 combinations each) aswell as a flag bit determining whether the information provided in the operand is a number or a register address. This however makes the instruction word a rather ...

Re: Infection/Illnesses

Did you ever wonder about husk or any fish biting you, would cause no infection at all? I mean, you wouldn't even know that you just got infected, and just walk around while you are dying. This would also cause the medics health/status indicators to be more useful. What about random aspects of the ...

Re: [0.5.4.0] 4-bit computer

Another update. Decided to try to make it 8 bit. That means it also needed another opcode. Whilst 2 opcodes allowed 4 arithmetic operations, 3 opcodes allows 9. 0x0 - ADD (A+B) 0x1 - ADC (A+B+1) 0x2 - SUB (A-B) 0x3 - SBC ((A-B)-1) 0x4 - OR (A || B) 0x5 - AND (A && B) 0x6 - XOR (!(A && B) & (A || B))...

Re: [0.5.3.4] 4-bit computer

Updated it. The ALU is finished. These are the opcodes: 00 - OR 01 - AND 10 - NOT 11 - ADD Down the bottom are two buttons, F0 and F1. Combine those to make one of those opcodes to perform that operation. Up the top left is the input. Note that both the input and output are in binary. Meaning the fi...

[0.5.4.1] 4-bit computer

Well, wherever there has been a game with some sort of logistical system, there's been someone whose tried to make a computer out of it. Barotrauma already has pre-defined AND, OR and NOT gates so that makes it all the simpler. http://i.imgur.com/BrrYvol.png?1 So, that's it so far. No, it's not done...

Re: Custom ships

Hello everyone, I have finally finished my sub. -snip- May I be the first to say; Kudos. Really nice sub. In all honesty, the only sub aside from the CC series that I've actually downloaded from the forums. The layout is simple and easy to navigate through and the aesthetic detail on the external p...

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