Search found 93 matches

Prone + Door-Sensors

A couple of suggestions that i'm passing on from inspiration or people: Prone: Going prone via V or a control which allows the player to fit into those tight vents found on the nalhennia or other ships. Currently the only way to go prone is have water flood a location, and use a water scooter. Thus ...

Barotrauma is on STEAM GREENLIGHT. EDIT: IT IS ACCEPTED.

You read the title right, not much else to say. Get over here and vote! And when it's in, curate and review the **** out of it, this is going to be awesome. http://steamcommunity.com/sharedfiles/filedetails/?id=864656542 (https://www.youtube.com/watch?v=w-B57wIV9ak&feature=youtu.be) edit: it's been ...

Barotrauma game.... copied??

Have you seen the one stupid game called 'we need to go deeper'.

Seems like it comes out a bit past barotrauma and seems very similar aside from being more cartoony, but the core mechanics being so so so similar.
i'm disgusted by that game.

ps. then they pay youtubers to advertise the game..

Re: I have no idea what happened to the music, but... this happened.

Uh...I dont get it. What was with the music? Sorry but your(?) laughter made it a bit hard for me to hear it out. Would you mind explaining? randomly the regular barotrauma music turned into some really low-bass instrumental music, some music files probably got corrupted but it was hilarious. I can...

Re: Infection/Illnesses

The game already has blurry-blurry things, going unconscious would just be... brutal in an already simply-brutal game that challenges you. Challenges are good, but going unconscious upon seeing a fish just because of your character is just unfair. Something along the lines of 1. see fish larger or s...

Re: Make Barotrauma much darker

Yes, not a bad idea. How about inside a standard submarine, there is going to be a backup generator(in this theory a new addition to the game), which will power emergency lights when the submarine round begins. If the backup generator is damaged, the emergency lights go down and hopefully by now the...

Re: Random Shuttle deaths

What it seamed to me what people were experiencing in my case was the character model positions and vectors not being transferred across from ship to ship properly. Anyways death I think was caused by trauma, or "fall damage". I may not be explaining things clearly or correctly. I can post server l...

Go to advanced search