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Re: [1.2.4] SCP - Nine Tailed Fox Mod (v0.2.0 in progress again)

Amazing mod! I just hope that you fix the " :173: " Class-Ds as i call them :wink: (The ones that you can't kill and bullet holes appear instead of blood) Also, can you do a "secret" ending where SCP- :682: escapes the facility completely and NTF-Unit- :REDACTED: (your character) finds a way to sto...

Re: [1.2.4] SCP - Nine Tailed Fox Mod (v0.2.0 in progress again)

Maybe Deactivating the Hud should work? Edit: the room that SCP-173 lags me. Edit2: Depending on the seed, i get heavily lagged as well and deactivating hud does not work. The real reason why the mod is so laggy and unstable in that version is because that certain mechanics that are in the mod are ...

Re: [1.2.4] SCP - Nine Tailed Fox Mod (v0.2.0 in progress again)

This mod looks bloody amazing , and I didn't even know it was made by a Containment Breach developer! Serves me right for not reading things. :laugh: Anyway, the mod says I need SCP - Containment Breach v1.2.3 to play, but I can't even download older versions of the game, as far as I'm aware. How c...

Re: [1.3.7] Memory Access Violation

I guess you are on windows 10 64 bits I have tried many things, and the only thing really working is this : http://undertowgames.com/forum/viewtopic.php?f=5&t=6498 -No MAV anymore on saving screen or after passing new rooms, using object etc.... Since this fix, i only encounter MAV when dying after...

Re: [1.2.4] SCP - Nine Tailed Fox Mod (v0.2.0 in progress again)

Yeah a D Class joining the MTF would be weird but that's why I said it's a different storyline: He was a senior researcher but he never got caught so he never had the disciplinary hearing... He becomes the ninth member of the unit and since new SCPs are in the mod they need another member to help t...

Re: [1.2.4] SCP - Nine Tailed Fox Mod (v0.2.0 in progress again)

DL_Baryonyx wrote: Cool, btw how did you do the dust texture on the label of 457 and the armory ?
That texture layer was already a part of the original photoshop template of the SCP signs (I'm not sure exactly how I got it though, I think it was somewhere in the "edit-files" folder of the game).

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