Search found 45 matches

Re: Low FPS problem

It's not your video card and the game does have some obvious performance issues at the moment that I'm sure with time will be worked on. the video card is not utilised much by this game and monogame skips draw calls if the update loop is falling behind, even players using modern hardware will at tim...

Re: Port forwarded but still cannot host?

You will want to also factor in firewalls, and possibly even anti viruses. in extremely rare cases the modem (If you have one) can also have some defenses of its own. Don't know if the game is TCP/UDP but if you still cannot host while adding that rule to your router then I'm not sure as to why othe...

Re: [0.6.1.4] Barotrauma Server Modification

Alright got another update for everybody which adds a series of cool features, been a little busy and not kept full track so I may have missed some things! Some bug fixes and hopefully less crashes. Added missing Stun bar to the new character HUD information. Added ability for clients to reconnect t...

Re: Method to sabotage submarine

As a traitor, one of the more hilarious ways to do it is to simply be patient, good chance your target will die before the end of mission completion, and if the mission will be completed soon good chance you can get him killed simply at the last moment using any variety of tactics you have learned. ...

Re: [0.6.1.4] Barotrauma Server Modification

I'll be frank, I've got an update again yet do not fully recall the changes but here's a few: -Increased the default max camera zoom and Debug Draw mode camera zoom. -Bug fixes regarding a few settings, its recommended to remove the 'HullOxygen' and 'HullUnbreathable' settings if you are updating (T...

Re: [0.6.1.4] Barotrauma Server Modification

I have just updated the server code, experimental attempts at bug-fixing a particular crash (Set Enabled), server auto restart capable on crash, and a few bug fixes to my own code. Updated handling of particles, you can configure to limit them or use a new debug command "Particles" to toggle them, i...

Re: [0.6.1.4] Barotrauma Server Modification

New version has been released which includes the following: A method to debug the CPU Usage of the game loop in ticks, most of it is negligible to look at, but it may help in determining where a slowdown occurs (Such as entity events which are items and the likes, or the character updates to pruning...

Re: Armor

My way around this (For my server modification) was to change the way armour was handled into a power based formula, where every X points of armour you remove X % damage. an example of this - every 10 armour remove 10% damage multiplicatively, so 30 armour would 0.9^0.9^0.9 for 72.9% regular damage)...

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