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Re: Containment Breach Unity Edition (2016) - General build v0.3.1a is out (1/8/17)

zornor90 wrote:Oh ok. Are you referring to the speed of the burst, or the speed of the sparks pre-burst?
Both. I even think the burst should just be an image that quickly disappears like in the original game. It looks more realistic that way.

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Re: Containment Breach Unity Edition (2016) - General build v0.3.1a is out (1/8/17)

[youtube]-16R1Trl2rc[/youtube] Alright as part of the second improvement phase I added brighter lights during the burst, whaddya think? It definitely looks better but there's still room for improvement. I can see desynchronization between the lights that appear in the attack phase. The lights thems...

Re: Containment Breach Unity Edition (2016) - General build v0.3.1a is out (1/8/17)

That's pretty much the same thing as asking why we would need to find keycards when there is a emergency happening and we need to escape. Not at all. If you actually paid attention to the game, the intercom says that a forced lockdown has been initiated. This isn't a problem since all the personnel...

Re: Containment Breach Unity Edition (2016) - General build v0.3.1a is out (1/8/17)

Why would the SCP Foundation hide important rooms in the facility? That makes no sense, even less in an emergency event. That would only make them seem as if they wanted everything to fail and the SCPs to escape in case of emergency, because important rooms with the appropriate security measures wou...

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