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Re: Barotrauma Extended v4.0

Alright, lads. The update is done. I did some testing and everything seems to be ok, I hope. Here's the changelog: Mod Changes: -Added a new Husk variant. It's a weak-looking husk in underwear. It's a lot faster and vicious but fragile enough to get damage from falling, closing doors and even when r...

Clothing

It would be cool if clothing items could look different depending on the gender of the person wearing them. Humans use a system like this for their bodypart sprites so maybe allowing clothing to use an edited version of that code could be possible without much difficulty, I hope. That way female cre...

Re: Barotrauma Extended v3.9

Almost ready with the next update, lads. I've been told the Teleglitch might be creating desync issues so I'm thinking about having them as a separate addon for this mod. I did some testing but everything seems to be ok. I think the issue has more to do with the number of creatures that are active a...

Re: Barotrauma Extended v3.9

Alright, lads. The new compatibility update is ready. I still managed to shove some new features in it so it has little more content other than just being a compatibility patch. Here's the changelog: Mod Changes: -The mod is now compatible with the latest v0.7.0.1 version of the game. -Added a new A...

Re: Barotrauma Extended v3.8

Well, anything that can withstand the massive pressure under Europa's crust without an atmospheric suit probably bites really hard to get food that is supposed to be as hard to chew, aka other Europa creatures. I just noticed the game got updated again and with this update, there's a new armor syste...

Motion Detector

A detector similar to the Oxygen one or the Water detector but this one triggers with the presence, or the lack of, a character in the specified range. This is actually a doable object since I already added it via modding with this code in it: <Item name="Motion Detector" category="Electrical" Tags=...

Re: Oxygen Management

After some time editing submarines, there's a way to do this in the editor. Instead of wiring the Oxygen Generator directly to the main grid, it can first be wired to a relay component first and then to the grid. The relay component can be turned on and off if wired to a button, which can be used to...

Re: Barotrauma Extended v3.8

So I've been trying to make The Taken work like it used to but there seems to be only one way to do so... it seems reducing their size to 40% of their original size prevent them from destroying the walls when glitching... so I'm guessing it has something to do with size and the force value in the "t...

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