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Re: To modernize Blitz3D?

I found the SCP source on GitHub so I'm going to try running through my new C translator and see what I get back. :gasp: Nice, I doubt the code will be anywhere near readable though. I noticed another thread about building a MAV-less Blitz3D. Are you guys using your own custom build or was that jus...

Re: How To Edit / View .RMESH Files.

Someone already asked this question (on the wrong subforum, mind you, so I can understand if you missed it) http://undertowgames.com/forum/viewtopic.php?f=18&t=6068 You can try to view and modify an RMesh file, but you'll need to write some code to convert it to something else or create a plugin for...

Re: What program can I use to import or export RoomMesh files aka rmesh files?

.bb files are compiled with Blitz3D. You can get it here: http://www.blitzbasic.com/Community/posts.php?topic=107434 Containment Breach depends on modified binaries for extra features, which are available here: https://github.com/Regalis11/scpcb/blob/master/mavless_bin.zip . You won't need them for ...

Re: What program can I use to import or export RoomMesh files aka rmesh files?

RMesh files are created from B3D meshes with a converter tool: https://github.com/Regalis11/scpcb/blob/master/Converter.bb . Note that not any B3D mesh will work properly with this converter; it was designed for files exported by 3D World Studio, which to my knowledge isn't easily obtainable anymore...

Re: MAV on RMesh Converter

The converter isn't designed to be all that stable since it's just a developer tool, if you want to pinpoint any errors that pop up you should be running it through the Blitz3D debugger. I'm assuming that the reason it's crashing for you is because you're using it on a B3D file that doesn't follow t...

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