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Re: Upgraded difficulty system?

7: Thaumiel: No HUD. No helpful on-screen messages either. This is... excellent. It's the one missing piece. I hope, at minimum, this is what they do with the insane mode. EDIT: Also, I think added no quicksaving. That is permadeath, right? Also, I think console commands should be available in all ...

Re: Upgraded difficulty system?

There are good ideas! By the starting room, do you mean SCP-173's containment chamber or the storage room where SCP-173 kills a janitor and a scientist? However I think the SCP-500-1 pills should fully heal the player no matter which difficulty level is selected. Actually, I meant the one you are i...

Upgraded difficulty system?

Today, I was thinking about how the difficulty could be improved, seeing as how right now the only difference between Keter and Euclid is the appearance of quicksaving. I came up with some ideas: SAFE: -Quicksaving. -SCP 106 spawns much less often. -The starting room contains the essentials, those b...

Re: A fourth SCP class?

I'm going to be a mean party pooper and post this right about here: " Thaumiel Thaumiel-class objects are highly classified and extremely rare anomalies that are utilized by the Foundation to contain or counteract the effects of other highly dangerous anomalies, especially Keter-class objects. Even ...

Re: Five Nights at Freddie's

Now tha I think about it,FNAF could become a mod soon. I could imagine a Mod for Five Night's at Freddy's where: The models of Freddy, Chicka, and Bonnie are replaced with SCP-173. :173: (They all behave rather similar to each other. They don't move when you look at them.) Foxy's model being replac...

Re: Has anyone considered an "Opposing Force" type mod?

That's entirely possible, but that would require a HUGE rewrite of the source code of SCP:CB (assuming we're 'modding' the game itself). I think it's a pretty good idea to develop a completely new game with a new engine though. I hope it happens someday, in either form. Maybe we can get a little mo...

Re: Multiplayer mod - UNRELEASED

Did this die? Don't worry, it's not dead yet, the thread's merely scaring us into thinking there's nothing going on anymore (based on the previous pages it's still being developed as we speak; it's not going to be any easier now though). Ultimately though I don't know; ask juanjpro, ShadowZ and the...

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