Search found 74 matches

by ADMAndrew
Tue Nov 14, 2017 10:22 pm
Forum: Modding
Topic: SCP Comedy Mod v0.6.6 v1 (Coming Soon)
Replies: 5
Views: 580

Re: SCP Comedy Mod v0.6.6 v1 (Coming Soon)

SCP Containment Bleach... :P
Spoiler
Image
by ADMAndrew
Tue Nov 14, 2017 2:01 am
Forum: General discussion
Topic: The old guard/agent model was the GIGN model from CS 1.6?
Replies: 1
Views: 264

Re: The old guard/agent model was the GIGN model from CS 1.6?

https://scpcb.gamepedia.com/Guards#Trivia
The guard model used from v0.5-0.9.3 uses the model of the "GIGN" soldiers from Counter-Strike.
Image
by ADMAndrew
Sun Nov 12, 2017 6:27 pm
Forum: Modding
Topic: [1.3.7] SCP-914 Expansion Mod (Version 0.3; 0.4 WIP)
Replies: 49
Views: 6693

Re: [1.3.7] SCP-914 Expansion Mod (Version 0.3; 0.4 WIP)

I bring 2 textures that may be useful:
Inkwall1:
Spoiler
Image

Inkwall2:
Spoiler
Image
by ADMAndrew
Sun Nov 12, 2017 6:08 pm
Forum: Modding
Topic: [1.3.9] SCPtale/UnderSCP - Undertale: Containment Breach (v0.1.3)
Replies: 5
Views: 1103

Re: [1.3.8(+1.3.9 Patch)] SCPtale/Undertale: Containment Breach (v0.1.0)

idea Characters: Guards = Royal guards (Dogamy and Dogaressa) https://vignette.wikia.nocookie.net/undertale/images/2/2b/Dog_Marriage.gif/revision/latest?cb=20151225184348&path-prefix=es MTF = Royal Guards https://vignette.wikia.nocookie.net/undertale/images/2/2e/Royal.png/revision/latest/scale-...
by ADMAndrew
Sun Nov 12, 2017 5:42 pm
Forum: General discussion
Topic: I have a question about the change in voices
Replies: 0
Views: 153

I have a question about the change in voices

You could tell me what the MTF members say in: Random1.ogg Random5.ogg Random6.ogg Random7.ogg And the announcer: AnnouncCameraCheck.ogg AnnouncCameraFound1.ogg AnnouncCameraFound2.ogg AnnouncCameraNoFound.ogg Please, I do not understand it very well because of the static background and the distorti...
by ADMAndrew
Fri Nov 10, 2017 8:27 pm
Forum: Modding
Topic: [1.3.7] SCP-914 Expansion Mod (Version 0.3; 0.4 WIP)
Replies: 49
Views: 6693

Re: [1.3.7] SCP-914 Expansion Mod (Version 0.3; 0.4 WIP)

That's good this mod has enough potential :wink: , it would be a pity if he died :'(
About 505: the texture of the ink can can use the blood with a brightness of -100 and a contrast of 100
by ADMAndrew
Thu Nov 09, 2017 1:24 am
Forum: Modding
Topic: [1.2.4] SCP - Nine Tailed Fox Mod (v0.2.0 in progress again)
Replies: 1261
Views: 252007

Re: [1.2.4] SCP - Nine Tailed Fox Mod (v0.2.0 in progress again)

I've been wanting to play this mod for so long, but I keep getting a MAV. I installed SCP: CB version 1.2.2, installed and inserted version 1.0 of the NTF Mod into the file, and did the same with the 1.1 patch, and I'm still getting an MAV when I try to start the launcher. What's wrong? That is nor...
by ADMAndrew
Thu Nov 09, 2017 12:59 am
Forum: Modding
Topic: [1.3.7] SCP-914 Expansion Mod (Version 0.3; 0.4 WIP)
Replies: 49
Views: 6693

Re: [1.3.7] SCP-914 Expansion Mod (Version 0.3; 0.4 WIP)

This mod is dying, you could say it is unofficially dead, until you see some sign of life with this mod. reasons : There has not been an update in 3 months, just like EternalError does not connect from Tue Aug 29, 2017. It is very possible that the mod is not lost but very very abandoned. Waiting fo...
by ADMAndrew
Wed Nov 08, 2017 1:57 am
Forum: Collaboration
Topic: P90 Submachine Gun
Replies: 7
Views: 554

Re: P90 Submachine Gun

Well :) , for that, wait for version 0.2.0 of the nine tailed fox mod :D

Image
by ADMAndrew
Sun Nov 05, 2017 1:07 pm
Forum: Collaboration
Topic: P90 Submachine Gun
Replies: 7
Views: 554

Re: P90 Submachine Gun

The idea sounds farfetched because the game is a survival-horror should not have much action but should be paranoid and have much suspense, it would make a shooting game would become.

Go to advanced search