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Re: [1.0.4] 860 Door Bug

Hey Risingstar, I found out that it WAS my graphics card that was causing the problem. I set the resolution from my computer's res. (1366x768) to 1024x768 in the game, and the bug disappeared in all rooms that had monitors, even 860's room. I was so excited to finally go through the forest for the ...

Re: A compilation of a few bugfixes (for version 1.0.4)

When I attempt to open the exe, I get a message that says "User lib function not found". Is there a fix to this? Make sure you placed each file in the correct folder. To install these changes fully you need to move "SCP - Containment Breach.exe" and "options.ini" into your 'SCP - Containment Breach...

Re: [1.0.4] SCP-939 Elevator MAV

Whenever I use the elevator to get to the area with the SCP-939's, when the loading screen comes on I instantly get a MAV. This bug has been resolved in a small bugfix executable. You can download the modified files at the top of this thread: http://scpcbgame.com/forum/viewtopic.php?f=6&t=4053 Plea...

Re: Irrlicht Port

I imagined that wouldn't look too good either, but it actually turned out pretty well. Still, it looks kinda "flat": [image] I may be able to change that myself, but I can't promise anything. I see what you're saying. With the polygons that you effectively made double sided it definitely looks much...

Re: Irrlicht Port

I'm not a good modeler, so if anyone wants to help out with a better looking model, send it to me and I'll add it. The model is actually probably ok. The reason it looks bad when flipped over is because the polygons that compose the straps are single sided, since in containment breach they are only...

Re: A compilation of a few bugfixes (for version 1.0.4)

Great job juanjpro! After implementing your code and changing the PlayerZone line that you mentioned I was able to successfully load up and play the intro sequence of a custom map several times in a row without any errors. I added your fix and the modified source code to the current executable :173:...

Re: A compilation of a few bugfixes (for version 1.0.4)

Because people are still experiencing the MAV while loading scp 939's resources I have decided to add juanjpro's fix to my bugfix compilation. Of course, all credit for this, and for the guard / MTF view clipping goes to juanjpro who wrote the fixed code :) Oh goodee :D So this means bump mapping c...

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