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Re: Keycards not realistic

For the keyycards realims issue: What about making a few keycards especifically to open the checkpoint areas? like "heavy contaiment acces keycard", "light contaiment access" etc. The idea woud be that somewhere in the light contaiment area would be a card to access the heavy wing and there an entra...

Re: SCP-914 Item Suggestions

I actually like the idea,though i would prefer something a little more difficult to find as components, the final version is too overpowered to only need two medkits. Or maybe we should create multiple very fine options, with good and bad effects, after all very fine is unpredictable. also the fine ...

Re: SCP-914 Item Suggestions

What I do have to look at? Examples of what I said from the start? Crystalization? change on your body. Abnormal illnes? change on your body. Cursed item that can't be taken off? no change on your body. You were exposed to a memetic agent that makes you die after trying to expose more people? no cha...

Re: SCP-914 Item Suggestions

first of all, 682 is an exception becuse the foundation wants to kill it whatever it takes, also as you can see they didn't turn it to fine or very fine. Scp are invaluable objects which are beyond our knowledge, they don't usually cross experiment because you can't actually know how most scp will r...

Re: Dev Topic #4

There should be an image of 096 somewhere on the facility, somewhere accesible since 096 had no problems wandering to the generator room. I just realized this, on the containment protocols, 096 cell is an airtight steel cube, with no door or anything. So there is only two options, the chaos insurgen...

Re: SCP-914 Item Suggestions

I actually think that we should not most scps be refined by 914. Scp's point is that they are unique, and being able to improve them would actualy destroy the point of most scp. Some have already 914 logs that can be used a as base, but I fear that most ideas here would be centered on in-game change...

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