SCP The Breach[COOP]

Discussion of SCP-games other than Containment Breach and SCP-087-B
Brendon192
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Re: SCP The Breach[COOP]

Postby Brendon192 » Thu Feb 16, 2017 10:29 am

When will you have people beta testing this, id love to test this out xD

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ReptileMonster
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Re: SCP The Breach[COOP]

Postby ReptileMonster » Sun Feb 19, 2017 4:04 am

Any player models you can share? I'm curious what they look like.
:duck:

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DogeDEV
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Re: SCP The Breach[COOP]

Postby DogeDEV » Sun Feb 19, 2017 7:51 pm

ReptileMonster wrote:Any player models you can share? I'm curious what they look like.

Unfortunately, I'm still working on playermodels.
Now, I must do some projects/concepts of rooms.

There it is, the rest of models what I created in free time.
Sentry gun:
Spoiler
Image

I'm still thinking to put sentry guns in Entrance Zone.

Weapons:
MPX:
Spoiler
Image


Vector
Spoiler
Image

(Basic SMGs for guards)

M9
(Handgun for Chaos Insurgency)

SPAS-15
Spoiler
IKR, it's ugly.Image

(Shotgun? Idk if I'll use this)

I had more models in WIP: Playermodels, ballistic shield(Good against sentry guns or firearms), M4(Rifle for Chaos Insurgency) and items.
I'm really sorry, you can think I don't care about project, actually I care, but I must study to important exams. Best regards, DogeDEV.

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DogeDEV
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Re: SCP The Breach[COOP]

Postby DogeDEV » Sat Mar 18, 2017 8:44 pm

New Update!


Update Log[v0.01]:

Code: Select all

-Post Processing
-Headbobbing
-Footstep sounds
-Blinking system
-Stamina system
-Health system
-GUI(Menu, Inventory, crosshair and more)
-Phone Messages(Voicemail)
-Rolling, falling sounds of can, bucket, etc.

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Gratowskyy
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Re: SCP The Breach[COOP]

Postby Gratowskyy » Tue Mar 21, 2017 3:30 pm

I'm proud of this Pole. :D GL
:079_2: Polish :173: programmer :079_2:
Contact:
Spoiler
    GG:57244538
    TS3:ts-pasja24.pl
    STEAM:Gratowskyy
    E-MAIL:argorpl@gmail.com

Shtinky
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Joined: Wed Mar 22, 2017 2:56 am

Sounds awesome!

Postby Shtinky » Wed Mar 22, 2017 3:01 am

Oh man, I can't wait! Good luck on this project!

Toxinz1181
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Re: SCP The Breach[COOP]

Postby Toxinz1181 » Sun Apr 02, 2017 2:19 am

You mentioned a debug mode for SCP The Breach. When do you think you will be able to release it? Me and my friends have been anxious to play this ever since we saw the original post. :laugh:

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ReptileMonster
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Re: SCP The Breach[COOP]

Postby ReptileMonster » Fri Apr 14, 2017 2:14 am

been almost a month since the last update. hopefully, this isn't dead.
:duck:

SolResonance
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Re: SCP The Breach[COOP]

Postby SolResonance » Sun Apr 16, 2017 8:04 pm

I really hope this project isn't dead, it looks amazing and I'm looking forward to the release of a debug version. I have been looking for someone who would be willing to do this for a while, whether it is a mod or a game. Anyway, keep up your work and DONT ABANDON THIS PROJECT.

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DogeDEV
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Re: SCP The Breach[COOP]

Postby DogeDEV » Mon Apr 17, 2017 7:06 pm

New Update v0.02


Update about Post-Processing


Changelog[v0.02]:

Code: Select all

-New headbob for running
-New headbob and speed for injured state walking/running.
-Added weapon with viewmodel(Drop/Equip only)
-Doors
-2 Objects: Water pump, box.
-Tesla
-Locker(You can hide in it)
-Keycards models and new sprite for keycards in inventory.
-Postprocessing, and options for them.
-Bugfixes:
>Fixed keycard scanner


I hope you've enjoyed this update, I'm working hard and much as I can.

I am started testing myself in modelling character, what do you think? It's my first try to model a character.
Spoiler
Image

And no, it's not final model, just a concept.

And, new models:
Bowie Knife:
Spoiler
Image


Glock-18
Spoiler
Image


How 173 AI works right now:
Spoiler
Image


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