Re: SCP - WANDER (New Screenshot!!!)

#291
Salvador wrote:Saitofox, your game looks awesome now, by the way did you ever fix the zombies walking through walls, because I have been having trouble with my SCP's walking through walls in my game... if you have any suggestions please contact me through pm
the problem is Thickness of your walls vs thickness of your scps.

you need "dont go through things" script.

http://wiki.unity3d.com/index.php?title ... oughThings
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SCP WANDER POPULARITY
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MMO TYME KINGDOM POPULATIRY

Re: SCP - WANDER (New Screenshot!!!)

#294
OnyxDarkKnight wrote:
SaitoFOX wrote:
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just a little image to record how we are doing on indieDB.

we are usually in the top 500s and sometimes appear in the top 100s.
:D it's popular :3
ever since i announced the date it has'nt gone past 200. wounder what will happen when i release soon. lol
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SCP WANDER POPULARITY
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MMO TYME KINGDOM POPULATIRY

Re: SCP - WANDER (Update Date: Aug 1 2013)

#298
OnyxDarkKnight wrote:
SaitoFOX wrote:Able will be in the next update as a re-fightable boss.
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this is what i gave mirocaine to use as a reference image.
Finally someone adds him to an actual SCP game :D If you add Cain too that'd be great :3
:p. if Regalis wants him in his game aswel, he can add him but the model so far is 13k polys lol
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SCP WANDER POPULARITY
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MMO TYME KINGDOM POPULATIRY

Re: SCP - WANDER (Update Date: Aug 1 2013)

#299
SaitoFOX wrote:
OnyxDarkKnight wrote:
SaitoFOX wrote:Able will be in the next update as a re-fightable boss.
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this is what i gave mirocaine to use as a reference image.
Finally someone adds him to an actual SCP game :D If you add Cain too that'd be great :3
:p. if Regalis wants him in his game aswel, he can add him but the model so far is 13k polys lol
I don't think Regalis wants him because he says he's too powerful and can easily kill the player. 096 is one because you need to look at its face, but Abel is like one shot kill.