1. 173 is already annoying enough in CB, i think a little stop to him isn't gonna be so bad.Abincyprus wrote:Update 0.5b
Well, the Mirror's Edge's engine isn't as flexible as Blitz3d in a certain way and because of this limitations I will not develop a lot of content. Not many people are interested in Mirror's Edge modding is a huge reason why. I want the mod to be polished and I work alone. Ok, so, I'm still gonna add the forest SCP and the pocket dimension (and yeah you can contain SCP-106).
Cut content
SCP-173 free roaming- SCP173 will appear only in 3-5 rooms through the game. There's no such a thing as, "PlayerCanSeeMe," in the engine and I'm limited to outdated Kismet. So SCP-173 mechanics that are as fine as in SCPCB are impossible.
Medical Zone- (like a hospital) with SCP-049 and a zombie (049-2) chase.
SCP-106 free roaming- SCP-106 will be heavily scripted through Kismet.
GATE C- Was gonna have lots of soldiers a huge mountain view and lots of APCs, if the player would stand in the middle he will be shot up, however there would have been a secret escape ending very well hidden.
The engine may be extremely flexible in a certain aspect, however there is a huge wall stopping you from creating something; also that I work alone on a broken editor and the Miror's Edge modding community is dead.
2.This must be the only one I really wanted to see. Is 049 still gonna be implemented some other way,though?
3. If that's the case, make him scare us in a way we won't be sorry.
4. Even though Gate C would be interesting, stick to what you can do.
Keep going, I admire the fact that you're not giving up on this , carry on!
Cheers mate