Re: Keter Project

#11
Ah yes I forgot this is the Keter Project, so obviously Keter SCPs would be featured! Sorry for that. I have a few more ideas btw:

- I don't know which mode this would be in, but perhaps there are areas that have to be crossed that are infected by SCPs or something? Like there has to be a hazmat suit picked up (like in CB, but it has a much more important role?)
- In the pocket dimension, unlike in SCP:CB, you can run for a while, but the longer you stay you slow down more? And perhaps you might meet another person or entity trapped there, and can aid or kill you? And perhaps staircases and slightly maze-ish routes?
- Superballs. I don't know why, but.. Nah maybe not.
- A surveillance room?
- As a sort of joke or tribute to Dr. Bright: a paper listing some of "The Things Dr. Bright Is Not Allowed To Do In The Foundation"


That's all I could think of, sorry :(
SCP: Eric Breach nanomod maker (if anyone wants to revamp it be my guest, as it is now defunct)
Fan of Doctor Who, Dirk Gently's Holistic Detective Agency, Sleepy Hollow, Person of Interest, Happy (2017) and Silicon Valley. And also MCU films.

Re: Keter Project

#13
This sounds like a really solid idea for a game, but with all the modes mentioned it will take quite a chunk of time to complete without a team.
My idea would be during multiplayer lets say there's 6 or so people half start out as MTF's while the other start as Important Foundation Personnel, [Which are scattered around the facility] The MTF's objectives are to recontain the SCP's while also escorting the personnel out of the facility. The personnel will try and locate the MTF squad or hide until they are found or maybe even try and escape on their own but risk higher chances of death.
During this there should be SCP's scattered around the facility trying to kill the personnel and the MTF's. SCP-008 would be good combat for the MTF's, and other SCP's that aren't so easily killed can be fended off with gunshots but will only run away to re-try and come to kill you again. If the personnel are killed then it's a mission failure but if successfully rescued then it would be mission success. But multiplayer should be the least of your issues getting a nice solid campaign is a bit more important. a version of this could also be implemented into versus mode or even just combine the two if you really wanted too.

The idea for the campaign though on the other hand sounds very good and has a lot of potential to tell more about the facility with either dialogue from the main character or items or important documents found around the facility. having multiple objectives to accomplish will give more ability to prolong the story in unique ways, and be able to add more unique characters.
Escaping the facility is a #1 priority but it shouldn't be just finding one door or gate to get out there should be some more ways to escape like adding in a MTF squad in the facility to help you recontain SCP's or escort you out, kinda like the same deal with the multiplayer idea a bit for example.
The screenshots so far are very good, keep em coming so we can keep seeing the awesome progress on the game. Screenshots definitely help us give you more feedback!
"To each of us falls a task. And all the Emperor requires of us Guardsmen is that we stand in line, and we die fighting. It is what we do best: we die standing." -General Sturnn,Cadian 412th

Re: Keter Project

#14
ICE x Toxiic wrote:This sounds like a really solid idea for a game, but with all the modes mentioned it will take quite a chunk of time to complete without a team.
My idea would be during multiplayer lets say there's 6 or so people half start out as MTF's while the other start as Important Foundation Personnel, [Which are scattered around the facility] The MTF's objectives are to recontain the SCP's while also escorting the personnel out of the facility. The personnel will try and locate the MTF squad or hide until they are found or maybe even try and escape on their own but risk higher chances of death.
During this there should be SCP's scattered around the facility trying to kill the personnel and the MTF's. SCP-008 would be good combat for the MTF's, and other SCP's that aren't so easily killed can be fended off with gunshots but will only run away to re-try and come to kill you again. If the personnel are killed then it's a mission failure but if successfully rescued then it would be mission success. But multiplayer should be the least of your issues getting a nice solid campaign is a bit more important. a version of this could also be implemented into versus mode or even just combine the two if you really wanted too.

The idea for the campaign though on the other hand sounds very good and has a lot of potential to tell more about the facility with either dialogue from the main character or items or important documents found around the facility. having multiple objectives to accomplish will give more ability to prolong the story in unique ways, and be able to add more unique characters.
Escaping the facility is a #1 priority but it shouldn't be just finding one door or gate to get out there should be some more ways to escape like adding in a MTF squad in the facility to help you recontain SCP's or escort you out, kinda like the same deal with the multiplayer idea a bit for example.
The screenshots so far are very good, keep em coming so we can keep seeing the awesome progress on the game. Screenshots definitely help us give you more feedback!
First of all,your suggestion for multiplayer mode sounds amazing! I might replace my original plan for multiplayer or add it like another version of multiplayer!

Just in case of spoilers,I am not posting how the main character escapes,what I can tell is that there are several ways to escape the facility!

Thanks for your feedback! I really appreciate it! :D
AM I THE ONLY FIVE NIGHTS AT FREDDY'S FAN?


Check out my game

Re: Keter Project

#15
TheHoongs wrote:
ICE x Toxiic wrote:This sounds like a really solid idea for a game, but with all the modes mentioned it will take quite a chunk of time to complete without a team.
My idea would be during multiplayer lets say there's 6 or so people half start out as MTF's while the other start as Important Foundation Personnel, [Which are scattered around the facility] The MTF's objectives are to recontain the SCP's while also escorting the personnel out of the facility. The personnel will try and locate the MTF squad or hide until they are found or maybe even try and escape on their own but risk higher chances of death.
During this there should be SCP's scattered around the facility trying to kill the personnel and the MTF's. SCP-008 would be good combat for the MTF's, and other SCP's that aren't so easily killed can be fended off with gunshots but will only run away to re-try and come to kill you again. If the personnel are killed then it's a mission failure but if successfully rescued then it would be mission success. But multiplayer should be the least of your issues getting a nice solid campaign is a bit more important. a version of this could also be implemented into versus mode or even just combine the two if you really wanted too.

The idea for the campaign though on the other hand sounds very good and has a lot of potential to tell more about the facility with either dialogue from the main character or items or important documents found around the facility. having multiple objectives to accomplish will give more ability to prolong the story in unique ways, and be able to add more unique characters.
Escaping the facility is a #1 priority but it shouldn't be just finding one door or gate to get out there should be some more ways to escape like adding in a MTF squad in the facility to help you recontain SCP's or escort you out, kinda like the same deal with the multiplayer idea a bit for example.
The screenshots so far are very good, keep em coming so we can keep seeing the awesome progress on the game. Screenshots definitely help us give you more feedback!
First of all,your suggestion for multiplayer mode sounds amazing! I might replace my original plan for multiplayer or add it like another version of multiplayer!

Just in case of spoilers,I am not posting how the main character escapes,what I can tell is that there are several ways to escape the facility!

Thanks for your feedback! I really appreciate it! :D
Absolutely, This game looks and already sounds promising so I hope and can't wait to see more in the future. I'll be keeping an eye on this thread and give feedback and ideas wherever I can possible! :MTF: Keep us posted!
Also read this Contact Log should help get the idea juices flowin!
http://www.scp-wiki.net/initial-contact-log-scp-939
"To each of us falls a task. And all the Emperor requires of us Guardsmen is that we stand in line, and we die fighting. It is what we do best: we die standing." -General Sturnn,Cadian 412th

Re: Keter Project

#19
WillWow_mc wrote:Wow, I never would have guessed you could use unity! Nice job, as I myself have to admit I would only program in GML for the Gamemaker engine.
Haha thanks!
Unity is the only engine that runs well for my computer so I need to use it if I wanted to make games! I dislike gamemaker as it don't have features that unity has and features that I need to make my game look better! Thanks to my knowledge of Java and JavaScript,unity is made easier to use!
AM I THE ONLY FIVE NIGHTS AT FREDDY'S FAN?


Check out my game