autotroph wrote:WOAH I didn't realize you updated this! The screenshots look cool! What's happened to the game so far? And what mode are you starting to do first? I'm pretty sure you've got it planned already but I think, from what you've said, you should start developing Freeplay first then follow it with Campaign mode and then the rest? It seems as if Freeplay is the easiest mode to prioritize on first. I wonder how you make the rooms change in layout though.
The screenshots are images of the Beta version of the game(the game looks much more polished after the screenshot was taken)! I will be working on the Single Player Freeplay mode for the Beta version!
autotroph wrote:- I know that it's gonna feel like SCP:CB this way, especially with the MTFs around, but I think maybe in Freeplay either it's just 173 and 106 that you have to avoid, or perhaps 173 and 049-2, or perhaps include 049 himself as well? I think 3 SCPs should suffice; the difference is though that unlike in SCP:CB perhaps you have more stuff to use temporarily against them (like viable weapons such as smoke charges)?
Well,that just makes the game too easy as I don't expect people haven't play SCP:CB yet when they see this so they probably know how all the AI works which is too easy
![Wink :wink:](./images/smilies/wink.gif)
. Even though this should look like a remake,it must have fresh gameplay in it so I am adding some other SCPs not found in SCP:CB!
![Very Happy :D](./images/smilies/biggrin.gif)
. Of course 173 and 106 etc. will show themselves in-game but they won't show up often ;) . There will be stuff to avoid them like a flashbang(something like that) can blind them and stuff
![Very Happy :D](./images/smilies/biggrin.gif)
!
autotroph wrote:- In Campaign 106 and 096 should definitely be around; perhaps you would encounter 096 where he's chasing someone already?
In Campaign mode,SCPs are encountered more like in Outlast,they are all scripted events instead of appearing out of nowhere! About 096 chasing somebody,that will be included in Freeplay mode so there will be another event for him!
autotroph wrote:- In Versus mode, hmm... 106 and 049-2 or 049 should suffice? Well the thing here is it seems frustrating if someone was 173 because how would the controls be? As for 096, perhaps, but since he'll only attack somebody that looks at his face, if none of the players do so, he won't move at all?
This is the main part of Versus mode.....Team Work! Let's say you are SCP-173
![SCP-173 :173:](./images/smilies/173.gif)
and your friend is 106 (106 can't kill anybody but transport them to the pocket dimension) ,you encounter someone and you can't move,106 can distract him and you can kill him!
autotroph wrote:- Multiplayer should be the last thing to be done, or at least, don't make that a priority too much. If you can do it though it's OK, but I think it's much better to start with how single player works first.
Thanks for the tips
autotroph wrote:- Hmm... finally, objects. As said before I think to distinguish it from SCP:CB there should be like a few guns (with a few bullets only of course; and that the usage of the guns would be more on trying to solve puzzles than shooting MTFs), smoke grenades, one explosive charge, and of course technical equipment (a separate navigator, SCP detector, radio, etc.) and a bunch of other objects and barricades? I guess the modes should be like have some parts where there are 'puzzles' to solve, and that you have to find a way to combine the objects and surroundings to escape SCPs, MTFs and the facility. A bit like Half-Life or something.
Like Regalis said,sometimes making a game easy just makes the game less Scary! So items won't be able to kill any of them but some of them can be distracted with a tazor or something. Puzzle solving won't be implemented in the Freeplay but it will be implemented in Campaign,no need to worry!
Thanks for your feedback,it helps me out a lot!