Re: SCP The Breach[COOP]

#21
DogeDEV wrote:I finished optimizing the game.
I note, that playing with options under Fantastic[The best quality], game becomes laggy and unplayable.

In High Spec Computer:
50-60fps(The best quality[Fantastic])
120-150fps(Laggy with 120 fps(?)[Fastest])

In Low Spec Computer:

30-40fps(The best quality[Fantastic])
60-70fps(Same as High Spec Computer[Fastest])

For interested about script, this is how it works:(GIF)
Spoiler
I'm so sorry for blinking script.
In before, you can't see empty room(with only floor)
Image
Amazing. Do you have a youtube channel as to which you use to display your functions, models, etc?

Re: SCP The Breach[COOP]

#22
Inclination wrote: Amazing. Do you have a youtube channel as to which you use to display your functions, models, etc?
Unfortunately, not right now. But if I made some videos, I will post URL of my channel/videos in here. Thanks, for following development of SCP - The Breach.


@Update(27 September):
I made few bugfixes.

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-Weird collision glitches
-GUI Menu bugs.
-Bugs with some sounds in-game/Menu.
-Elevator bug.
(And probably more, I probably forget some bugfixes)
My next hint is Multiplayer Support for some scripts and then A.I.

@2nd_UPDATE(29 September)
When I was modeling desk, I got a nice idea for feature in SCP TB. That's more advanced looting system.
In SCP TB you'll can loot drawers, boxes, cabinets, etc.
Spoiler
Image
I'll think about this.

@3nd_UPDATE(06 October):
A little update.
I added to the game:

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-Quick Time Events,
-Can, Bucket physics(With sound of rolling, falling over, etc) + Vending Machine(For testing purposes)
and made some bugfixes.
I'm still modeling rooms for SCP The Breach, when I finish these models and import to the game, I'll post a gameplay.
My dev channel

Re: SCP The Breach[COOP]

#24
I need to do some scripts and models...
Scripts:
-New movement script and Headbob(When I'll end this, I will post the video)(Work in progress),
-Inventory system(I must do)
Spoiler
In SCP TB you'll have 8 slots only(the pockets) for small things like: Keycards, magazines, key, hand, pistol, radio.
Gasmask/SCP-1499 will be attached to belt.
You'll can pickup weapon ONLY if you have nothing in your hands.
Hazmat suit, D class suit, guard uniform, scientists suit, helmets or even ballistic vests can't be added to inventory. You can only wear them.
-If you have ballistic vest you need to drop this, to wear hazmat suit(But you can attach ballistic vest to hazmat suit)
-Radio can be attached to ballistic vest.
-Gun mechanics(Still in progress but here you can see how it works[That GUI won't be in the game])(Work in progress)
[youtube]q3KZnSTo7E8[/youtube]
Still hard working on Recoil system(cuz this recoil looks so ugly) and RaycastHit.
-AI

Models:
-Rooms(I'm working right now on LCZ, still projecting some of concepts),
models(SCP, guards, mtf, CI, class d, scientists, etc)
My dev channel

Re: SCP The Breach[COOP]

#25
Nice progress made; although, there are a couple problems.

1) The gunshot sound does not overlap with another sound. In other words, the sound resets when another shot is fired.

2) The reloading animation and mechanism is slightly cheesy.

But it looks decent so far! I am looking forward to this mod the most as of now. Best of luck to you.

Re: SCP The Breach[COOP]

#26
Inclination wrote:Nice progress made; although, there are a couple problems.

1) The gunshot sound does not overlap with another sound. In other words, the sound resets when another shot is fired.

2) The reloading animation and mechanism is slightly cheesy.

But it looks decent so far! I am looking forward to this mod the most as of now. Best of luck to you.
1)This is the main problem, but I'll try to fix it.
2)That animation is only for testing purposes, that's why it's cheesy. ;)
Reload mechanism? At which point this is "slightly cheesy"?

one of weapon in SCP TB (W.I.P):
Spoiler
Image
Image
My dev channel

Re: SCP The Breach[COOP]

#28
DogeDEV wrote:
Inclination wrote:Any news of any type of development or improvisation made to your game? It would be nice if we were informed once in a while of what is going on...
This is the list of content of SCP TB in 2016-09-14:
Spoiler
SCP THE BREACH
Created and implemented in the game:
-Random map generator(100%)
-Menu(100%)
-Multiplayer(100%)
-Blink & Stamina system(100%)
-Loading Screen(100%)
-Tesla Gate(100%)
-Radio(100%)
-Console(100%)
-Crouch(100%)

Work in progress:
-Improved and better optimized random map generator(1%)
-Elevator system(75%)
-SCP-914(50%)
-KeyCard Scanner(50%)
-Gasmask(I must add some animations)(95%)
-Injure system(GFX effects and health is in the game but you can't affect them without console)(25%)
-Inventory system(45%)
-Intro(0%)(Still planning the intro)

To do:
-Sentry Gun(0%)
-Dead system(0%)
-Multiplayer support for some scripts.(0%)
-AI for SCP-106 and 173(5%)
-Items(Models, gfx, etc):

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I have:
>Guns(Glock, MPX)
>Keycards(1-5)
>Radio
>Gasmask
>Document
-Characters(0%)(I need to model only 4 models)

Planned:

-Melee Kills(Stealth, etc.)
-Adrealine system(If you hurt or stressed/afraid you have infinite stamina but it will works like: "You running with adrealine 2 minutes, so if you will over with Adrealine you stamina will decreased to 0 and you need to wait x*2(x = time from running when adrealine is active) so it will be 2*2 = 4 minutes, so you will can't sprint in 4 minutes after adrealine)
-Sanity system(Belongs to Melee kills, but how it will work? the more sanity will down then more, brutal and longer melee kills will appear, and possible adrealine will be activated)
-MTF and defense unit of SCP Foundation.
-Guards
-Some events.
-New SCPs.

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>SCP-023
>SCP-1471
>SCP-PL-020
>SCP-906(?)
>1 of my scp
and probably more.
-Gate: A,B,C
-2 gamemodes: Story, TDM.(All multiplayer)

REMEMBER NOT EVERY OF MY CONCEPTS FOR SCP TB ARE ON THE LIST.

Dude This Seems Really Cool! Cant Wait For It To Come Out! Oh and btw When Do You Think This Will Be Finished? PS- Will It Be Free? -DekuJumpz :)

Re: SCP The Breach[COOP]

#30
I'm sorry for that long break(due to christmas and holidays)
But in free time I do only a few 3d models, probably I'll post these models tomorrow. (Not too much, only weapons. I'm still working on characters, viewmodels and rooms(LCZ, HCZ, EZ))
Unfortunately, in coding, the last thing was menu.

Now, I have some time to work. :)
My dev channel