Re: SCP The Breach[COOP]

#11
Precipitator wrote:Good and interesting idea. If you want to perfect the mod/game you should get in contact with the other MP developers, Unity coders and 3D Modellers as well as someone else to check for gramatic mistakes and typographical errors and of course some "Beta-Testers" which you plan on getting already. They have their talents too. Can't wait to play the game/mod sometime. It's always nice to see new contributions.
Thank you for the all kind word.
I want to treat SCP TB like hobby project. I have too much ideas but I'm afraid that if I will developing this game with others devs, something will go wrong and game won't looks like in my vision/idea(?), so that's why I programming/modelling features in my game alone.
And about gramatic mistakes, of course, they are really awful(Probably because I'm still in school and I neglected some gramatic lessons. I'm sorry) I just need to restudy some gramatic and it'll be okay.
Also about beta testers, I just will give for everyone debug version of SCP The Breach, and start updating this.
My dev channel

Re: SCP The Breach[COOP]

#12
DogeDEV wrote:
Precipitator wrote:Good and interesting idea. If you want to perfect the mod/game you should get in contact with the other MP developers, Unity coders and 3D Modellers as well as someone else to check for gramatic mistakes and typographical errors and of course some "Beta-Testers" which you plan on getting already. They have their talents too. Can't wait to play the game/mod sometime. It's always nice to see new contributions.
Thank you for the all kind word.
I want to treat SCP TB like hobby project. I have too much ideas but I'm afraid that if I will developing this game with others devs, something will go wrong and game won't looks like in my vision/idea(?), so that's why I programming/modelling features in my game alone.
And about gramatic mistakes, of course, they are really awful(Probably because I'm still in school and I neglected some gramatic lessons. I'm sorry) I just need to restudy some gramatic and it'll be okay.
Also about beta testers, I just will give for everyone debug version of SCP The Breach, and start updating this.
I thought as much. Just do what you feel is best. I was just suggesting stuff to do if you ever want to perfect it once you have your own idea.
I lead the SCP Auchenharvie Splinter.
Current Rank: Class C - Containment Specialist (Level 4).
Tester: Box of Horrors, SCP-CIM, N.T.F.
I develop the Future Horror Mod
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Re: SCP The Breach[COOP]

#13
AgentParadox wrote:
Inclination wrote:Any news of any type of development or improvisation made to your game? It would be nice if we were informed once in a while of what is going on...
Or how about "they're working on something, the forums are a second priority"?
Yeah, let us just be dogged in by a person whom we have no idea about if he would be able to finish what he had intended; there were many before him who had failed to create a game despite all the attention it has received. I do not try to downplay the amount of energy and skills it takes to create a game; however, if you are going to come to the forums and wave a stick right in front of our noses, expect to give some news of the creation of the game once in a while.

Re: SCP The Breach[COOP]

#14
Inclination wrote:
AgentParadox wrote:
Inclination wrote:Any news of any type of development or improvisation made to your game? It would be nice if we were informed once in a while of what is going on...
Or how about "they're working on something, the forums are a second priority"?
Yeah, let us just be dogged in by a person whom we have no idea about if he would be able to finish what he had intended; there were many before him who had failed to create a game despite all the attention it has received. I do not try to downplay the amount of energy and skills it takes to create a game; however, if you are going to come to the forums and wave a stick right in front of our noses, expect to give some news of the creation of the game once in a while.
True, some news would be good and we haven't really seen any proof of concept. (Except The Picture)
I lead the SCP Auchenharvie Splinter.
Current Rank: Class C - Containment Specialist (Level 4).
Tester: Box of Horrors, SCP-CIM, N.T.F.
I develop the Future Horror Mod
Image

Re: SCP The Breach[COOP]

#18
AgentParadox wrote:
Vinnoe wrote:Good luck with this! I'd love to see a MP version of CB, since the state of the mod that I followed for a while is unknown to me.
The Multiplayer mod was abandoned long ago.
DogeDEV wrote: I played SCP CB since 2013, I really likes this game, I even now enjoying playing this game(Memory access violation kappa)
I was really happy about SCP CB Multiplayer Mod but it was cancelled. Now, I'm creating standalone SCP game in other game engine with multiplayer.
About the development:
I'm working on better optimization for the game and making few bugfixes.
My dev channel

Re: SCP The Breach[COOP]

#19
AgentParadox wrote:
Vinnoe wrote:Good luck with this! I'd love to see a MP version of CB, since the state of the mod that I followed for a while is unknown to me.
The Multiplayer mod was abandoned long ago.
Thought so :/
DogeDEV wrote:
AgentParadox wrote:
Vinnoe wrote:Good luck with this! I'd love to see a MP version of CB, since the state of the mod that I followed for a while is unknown to me.
The Multiplayer mod was abandoned long ago.
DogeDEV wrote: I played SCP CB since 2013, I really likes this game, I even now enjoying playing this game(Memory access violation kappa)
I was really happy about SCP CB Multiplayer Mod but it was cancelled. Now, I'm creating standalone SCP game in other game engine with multiplayer.
About the development:
I'm working on better optimization for the game and making few bugfixes.
Sounds like it's going well so far!
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[url=steam://friends/add/76561198041004756]
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[/url]

Science for the Science God!

Re: SCP The Breach[COOP]

#20
I finished optimizing the game.
I note, that playing with options under Fantastic[The best quality], game becomes laggy and unplayable.

In High Spec Computer:
50-60fps(The best quality[Fantastic])
120-150fps(Laggy with 120 fps(?)[Fastest])

In Low Spec Computer:

30-40fps(The best quality[Fantastic])
60-70fps(Same as High Spec Computer[Fastest])

For interested about script, this is how it works:(GIF)
Spoiler
I'm so sorry for blinking script.
In before, you can't see empty room(with only floor)
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My dev channel