I've came across a nice selection of SCP's to be added to the game while just looking around. I know that the game is very early in development but it's good to keep an open mind to the future or to keep notes for later use.
http://www.scp-wiki.net/scp-2521
http://www.scp-wiki.net/scp-002
http://www.scp-wiki.net/scp-1810
http://www.scp-wiki.net/scp-309
http://www.scp-wiki.net/scp-610 Maybe for the player to experience a flask test sample of SCP-610 or a test flask that has already been broken and has infected an NPC.
http://www.scp-wiki.net/scp-339
http://www.scp-wiki.net/scp-1003 Could be either a test tube with an SCP-1003-1 inside or an instance of SCP-1003-2 fully grown which could infect the player "accidentally".
http://www.scp-wiki.net/scp-212
http://www.scp-wiki.net/scp-131 As a tool to use against SCP-173 and a very cute pet.
http://www.scp-wiki.net/scp-999 As a pet or something to use to cure "pain" to move faster on lower health.
Re: SCP The Breach[COOP]
#52Quite interesting, I'll think about these scps.Little Whispers wrote:I've came across a nice selection of SCP's to be added to the game while just looking around. I know that the game is very early in development but it's good to keep an open mind to the future or to keep notes for later use.
http://www.scp-wiki.net/scp-2521
http://www.scp-wiki.net/scp-002
http://www.scp-wiki.net/scp-1810
http://www.scp-wiki.net/scp-309
http://www.scp-wiki.net/scp-610 Maybe for the player to experience a flask test sample of SCP-610 or a test flask that has already been broken and has infected an NPC.
http://www.scp-wiki.net/scp-339
http://www.scp-wiki.net/scp-1003 Could be either a test tube with an SCP-1003-1 inside or an instance of SCP-1003-2 fully grown which could infect the player "accidentally".
http://www.scp-wiki.net/scp-212
http://www.scp-wiki.net/scp-131 As a tool to use against SCP-173 and a very cute pet.
http://www.scp-wiki.net/scp-999 As a pet or something to use to cure "pain" to move faster on lower health.
Soon, I will do a video about my ideas for SCP The Breach(Concept of rooms, scps, mechanics in game, future plans, etc).
But now for interested people I'll put a list in here what SCPs will be in SCP - The Breach, but mechanics part(How they'd work in game) will be posted on video in my channel, where I will explain everything.
List of some SCPs:
Code: Select all
-SCP-173
-SCP-106
-SCP-096
-SCP-049(+other)
-SCP-023
-SCP-079
-SCP-682
-SCP-002
-SCP-1048
-SCP-1123
-SCP-1162
-SCP-008
-SCP-012
-SCP-294
-SCP-500
-SCP-939
-SCP-966
-SCP-1048
-SCP-860(+other)
-SCP-029
-SCP-1471
[...] and more?
999 won't fit "dark atmosphere" of SCP:TB.
I don't think, if SCP-999 will fit in my game.DogeDEV wrote: How about The Future plans for SCP The Breach?
This can be long post if I’ll write the long version, but I’ll post short version.
The SCP The Breach will be a free COOP(4 players) psychological horror.
It will have 4 Class D with diffrent biography, skills and behaviours.
I want to make SCP TB a very brutal, violent, scary, realistic and hard to beat.
Also I want to add some story, cutscenes to my game, characters will have in-game conversations. I’m trying to create good quality and optimized game but without Indev/Alpha versions.
And I’ll give to SCP TB 2 gamemodes.
173 is already dumped by 4 players.Little Whispers wrote: http://www.scp-wiki.net/scp-131 As a tool to use against SCP-173 and a very cute pet.
Re: SCP The Breach[COOP]
#53The more I see your vision of this game, the more excited I get for it. So far from what it's sounding like, this game is exactly what I'd want an SCP game to be like. I like seeing how seriously you're wanting to make it twisted, creepy, and fucked up.
Another aspect you could also keep in mind is that class-D personnel are usually death row inmates which could be just as dangerous to deal with as some SCP's in some instances. Also, one thing I also really disliked about SCP:CB is that you couldn't obtain any weapons from corpses n' such which you could in reality, use against a NTF, SCP, or Class-D. Though, if that's too overpowered, you could make the guns require a tracked key of some sort that signals to HQ to work due to how high quality their gear must be, and if you use one of those said keys, you basically have a tracker on you. Though, you won't be hunted down until a NTF either finds you and they'd realize that that tracker is stolen or they see that the NTF's corps and that their tracker is moving somewhere else.
Another aspect you could also keep in mind is that class-D personnel are usually death row inmates which could be just as dangerous to deal with as some SCP's in some instances. Also, one thing I also really disliked about SCP:CB is that you couldn't obtain any weapons from corpses n' such which you could in reality, use against a NTF, SCP, or Class-D. Though, if that's too overpowered, you could make the guns require a tracked key of some sort that signals to HQ to work due to how high quality their gear must be, and if you use one of those said keys, you basically have a tracker on you. Though, you won't be hunted down until a NTF either finds you and they'd realize that that tracker is stolen or they see that the NTF's corps and that their tracker is moving somewhere else.
Re: SCP The Breach[COOP]
#54I just want to make psychotic, dramatic and more way brutal and disgusting game.Little Whispers wrote:The more I see your vision of this game, the more excited I get for it. So far from what it's sounding like, this game is exactly what I'd want an SCP game to be like. I like seeing how seriously you're wanting to make it twisted, creepy, and fucked up.
Another aspect you could also keep in mind is that class-D personnel are usually death row inmates which could be just as dangerous to deal with as some SCP's in some instances. Also, one thing I also really disliked about SCP:CB is that you couldn't obtain any weapons from corpses n' such which you could in reality, use against a NTF, SCP, or Class-D. Though, if that's too overpowered, you could make the guns require a tracked key of some sort that signals to HQ to work due to how high quality their gear must be, and if you use one of those said keys, you basically have a tracker on you. Though, you won't be hunted down until a NTF either finds you and they'd realize that that tracker is stolen or they see that the NTF's corps and that their tracker is moving somewhere else.
I'm reading SCP wiki since 2012, I really know who are Class-D and other staff of foundation.
And what we can see from my older posts, I modelled few weapons, and yes, you'll using them until HCZ, because why would you shoot invincible keter class SCPs, or an huge amount of Foundation spec ops(MTF) in Entrance Zone?
The gun won't be overpowered, because SCP TB will have more realistic health system(then harder will be this game), and I won't do stupid AI, I want them too feel a fear from death, so they won't rush to you and try to kill you, but try to survive and do he's order.
As I said, you don't need to think SCP TB will be a next boring indie horror.
DogeDEV wrote: The SCP The Breach will be a free COOP(4 players) psychological horror.
It will have 4 Class D with diffrent biography, skills and behaviours.
I want to make SCP TB a very brutal, violent, scary, realistic and hard to beat.
Also I want to add some story, cutscenes to my game, characters will have in-game conversations. I’m trying to create good quality and optimized game but without Indev/Alpha versions.
And I’ll give to SCP TB 2 gamemodes.
Re: SCP The Breach[COOP]
#55That's exactly what I was hoping to hear. I can't wait to see what's next in store for this game's development.
Re: SCP The Breach[COOP]
#56Whenever I think of this, I think of Left 4 Dead, but horror based instead of a run and gun zombie fps. That's probably why i'm interested in this game.
Re: SCP The Breach[COOP]
#57Oh my God... I'm excited for the day this is released! I can see lots of people playing this! [Even some YouTubers like Battleforge Games, SCPReadings, TheBatesee, TheHauntedReader, and maybe ItZoToM... If I get a computer around the time this releases it will be my first official series {My laptop broke a week after Garry's Mod SCP RolePlay Server Episode 1 was uploaded so it's not a series because it only got one episode} ] I'm excited!DogeDEV wrote:I just want to make psychotic, dramatic and more way brutal and disgusting game.Little Whispers wrote:The more I see your vision of this game, the more excited I get for it. So far from what it's sounding like, this game is exactly what I'd want an SCP game to be like. I like seeing how seriously you're wanting to make it twisted, creepy, and fucked up.
Another aspect you could also keep in mind is that class-D personnel are usually death row inmates which could be just as dangerous to deal with as some SCP's in some instances. Also, one thing I also really disliked about SCP:CB is that you couldn't obtain any weapons from corpses n' such which you could in reality, use against a NTF, SCP, or Class-D. Though, if that's too overpowered, you could make the guns require a tracked key of some sort that signals to HQ to work due to how high quality their gear must be, and if you use one of those said keys, you basically have a tracker on you. Though, you won't be hunted down until a NTF either finds you and they'd realize that that tracker is stolen or they see that the NTF's corps and that their tracker is moving somewhere else.
I'm reading SCP wiki since 2012, I really know who are Class-D and other staff of foundation.
And what we can see from my older posts, I modelled few weapons, and yes, you'll using them until HCZ, because why would you shoot invincible keter class SCPs, or an huge amount of Foundation spec ops(MTF) in Entrance Zone?
The gun won't be overpowered, because SCP TB will have more realistic health system(then harder will be this game), and I won't do stupid AI, I want them too feel a fear from death, so they won't rush to you and try to kill you, but try to survive and do he's order.
As I said, you don't need to think SCP TB will be a next boring indie horror.DogeDEV wrote: The SCP The Breach will be a free COOP(4 players) psychological horror.
It will have 4 Class D with diffrent biography, skills and behaviours.
I want to make SCP TB a very brutal, violent, scary, realistic and hard to beat.
Also I want to add some story, cutscenes to my game, characters will have in-game conversations. I’m trying to create good quality and optimized game but without Indev/Alpha versions.
And I’ll give to SCP TB 2 gamemodes.
Re: SCP The Breach[COOP]
#59Sounds FRICKEN AWESOME! Keep us posted! Especially me! Hope it comes out fully operable and playable!
SCP-BLU_17 is a being that can manipulate the minds of ANY organic being. The only known case of this scp helping a human is when escaped and targeted
6/6/'17
6/6/'17
Re: SCP The Breach[COOP]
#60A new update comes out!
0.03 version, finally.
[youtube]CUvXeb-vTnA[/youtube]
What's new?
For now, I'll only do bugfixes now. If I'll be done, I will start importing most content in scptb to multiplayer. If scptb will be playable in multiplayer I'll post a first debug version here and in my youtube channel. ;)
Then I'll try to create a random map generator.
Don't hype so much right now. ^^
-DDev
0.03 version, finally.
[youtube]CUvXeb-vTnA[/youtube]
What's new?
Code: Select all
-Blood footprints,
-2 new footsteps sound,
-new sounds, function for metal doors,
-pickup item sound,
-doors with functional keycard scanner system
Then I'll try to create a random map generator.
Don't hype so much right now. ^^
-DDev